SSBU Icon.png

Dark Pit (SSBU)/Up aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).}}
*{{buff|The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to LSI.}}
*{{buff|The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-4|24}}
{{HitboxTableTitle|Hits 1-4|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 54: Line 59:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.79999
|ypos=16.8
|zpos=-8.0
|zpos=-8.0
|ff=0.8
|ff=0.8
Line 73: Line 78:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.79999
|ypos=16.8
|zpos=8.0
|zpos=8.0
|ff=0.8
|ff=0.8
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Hit 5|24}}
{{HitboxTableTitle|Hit 5|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 111: Line 116:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.799999
|ypos=16.8
|zpos=-8.0
|zpos=-8.0
|ff=2.0
|ff=2.0
Line 129: Line 134:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.799999
|ypos=16.8
|zpos=8.0
|zpos=8.0
|ff=2.0
|ff=2.0
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|-
|-
!Interruptible
!Interruptible
|42
|41
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=17}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=23}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=23}}
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|-
|-
!Animation length
!Animation length
|50
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=36}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

Latest revision as of 20:36, July 15, 2022

Hitbox visualization showing Dark Pit's up aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).
  •   The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to LSI.
  •   The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.5% 0   Standard 0 100 80   2.8 top 0.0 9.6 0.0 0.8× 0.7× 0%               Slash   All All            
1 0 0 1.5% 0   Standard 0 100 20   3.8 top 0.0 19.0 0.0 0.8× 0.7× 0%               Slash   All All            
2 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.8 -8.0 0.8× 0.7× 0%               Slash   All All            
3 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.8 8.0 0.8× 0.7× 0%               Slash   All All            
Hit 5
0 0 0 5.0% 0   Standard 50 143 0   4.0 top 0.0 9.6 0.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.8 -8.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.8 8.0 2.0× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 17.0 0.0 2.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hits 1-4 10-11, 13-14, 16-17, 19-20
Hit 5 22-23
Ending autocancel 35-
Interruptible 41
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible