Super Smash Bros. Ultimate

Daisy (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
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[[File:DaisyUTilt.gif|thumb|450px|Hitbox visualization showing Daisy's up tilt.]]
[[File:DaisyUTilt.gif|thumb|300px|Hitbox visualization showing Daisy's up tilt.]]


==Overview==
==Overview==
Daisy extends her arm upward, creating a discharge of pink magic in the form of a heart. The arm hitbox deals 8% while the heart hitbox deals 10%. Up tilt lacks combo potential. Daisy can perform up tilt to instantly hit opponents above Daisy. Compared to up smash, up tilt's hitbox has faster start-up but less knockback. Up tilt can kill lightweights above 150% at Final Destination.
Known as '''Royal Flower''' ({{ja|ロイヤルフラワー|Roiyaru Furawā}}), Daisy extends her arm upward, creating a discharge of orange magic in the form of a daisy flower. {{:Peach (SSBU)/Up tilt|Daisy}}
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==Hitboxes==
==Hitboxes==

Latest revision as of 04:12, December 1, 2022

Hitbox visualization showing Daisy's up tilt.

OverviewEdit

Known as Royal Flower (ロイヤルフラワー), Daisy extends her arm upward, creating a discharge of orange magic in the form of a daisy flower. The arm hitbox deals 8% while the heart hitbox deals 10%. Up tilt lacks combo potential. Daisy can perform up tilt to instantly hit opponents above Daisy. Compared to up smash, up tilt's hitbox has faster start-up but less knockback. Up tilt can kill lightweights above 150% at Final Destination.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 65 84 0   5.0 top 0.0 13.0 2.0 to -2.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 10.0% 0   Standard 40 84 0   8.0 top 0.0 24.0 0.0 1.0× 1.0× 0%               Magic   All All            

TimingEdit

Hitboxes 9-13
Interruptible 38
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible