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Samus (SSBU)/Grab: Difference between revisions

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[[File:SamusPivotGrabSSBU.gif|thumb|400px|Samus pivot grab hitbox visualization.]]
[[File:SamusPivotGrabSSBU.gif|thumb|400px|Samus pivot grab hitbox visualization.]]
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|Samus no longer launches herself off screen when grab and Bomb occur at the same time. }}
**{{nerf|However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.}}
==Grabbox Data==
===Standing Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=4.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
{{UltimateGrabboxTableRow
|id=1
|r=3.0
|bn=top
|xpos=0.0
|ypos=7.5
|zpos=13.0 to 5.0
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=4.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
===Dash Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=4.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
{{UltimateGrabboxTableRow
|id=1
|r=3.0
|bn=top
|xpos=0.0
|ypos=7.5
|zpos=13.0 to 5.0
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=4.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
===Pivot Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
{{UltimateGrabboxTableRow
|id=1
|r=3.0
|bn=top
|xpos=0.0
|ypos=7.5
|zpos=-18.0 to -5.0
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
==Timing==
==Timing==
The arm cannon grabbox is only active for the first 3 frames.
The arm cannon grabbox is only active for the first 3 frames.

Latest revision as of 07:01, July 30, 2020

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Samus grab hitbox visualization.
Samus dash grab hitbox visualization.
Samus pivot grab hitbox visualization.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    •   However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset G A
Early
0 4.0 throw 0.0 0.0 0.0    
1 3.0 top 0.0 7.5 13.0 to 5.0    
Late
0 4.0 throw 0.0 0.0 0.0    

Dash GrabEdit

ID Radius Bone Offset G A
Early
0 4.0 throw 0.0 0.0 0.0    
1 3.0 top 0.0 7.5 13.0 to 5.0    
Late
0 4.0 throw 0.0 0.0 0.0    

Pivot GrabEdit

ID Radius Bone Offset G A
Early
0 3.0 throw 0.0 0.0 0.0    
1 3.0 top 0.0 7.5 -18.0 to -5.0    
Late
0 3.0 throw 0.0 0.0 0.0    

TimingEdit

The arm cannon grabbox is only active for the first 3 frames.

Standing grabEdit

Grab 15-17, 18-22
Interruptible 60
Animation length 78
                                                                                                                                                           

Dash grabEdit

Grab 17-19, 20-24
Interruptible 68
Animation length 80
                                                                                                                                                               

Pivot grabEdit

Grab 18-20, 21-25
Interruptible 63
Animation length 81
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible