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Luigi (SSBB)/Up special: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:LuigiSSBBUS(groundclean).png|thumb|300px|Hitbox visualization showing the clean hit of Luigi's grounded Super Jump Punch.]]
{| class="wikitable" style="float:right; margin:4pt;"
[[File:LuigiSSBBUS(airclean).png|thumb|300px|Hitbox visualization showing the clean hit of Luigi's aerial Super Jump Punch.]]
!colspan=5| Luigi Up Special Hitbox Visualizations
[[File:LuigiSSBBUS(whiff).png|thumb|300px|Hitbox visualization showing the late of Luigi's Super Jump Punch.]]
|-
! Grounded || Aerial
|-
||[[File:LuigiSuperJumpPunchGSSBB.gif|200px]]||[[File:LuigiSuperJumpPunchASSBB.gif|200px]]
|}
==Overview==
==Overview==
Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to [[edgeguard]], making his [[../Down special|down special]] and [[../Side special|side special]] more preferable.
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


===[[Landing lag]]===
{|class="wikitable"
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=45}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 12:16, June 2, 2024

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Luigi Up Special Hitbox Visualizations
Grounded Aerial
LuigiSuperJumpPunchGSSBB.gif LuigiSuperJumpPunchASSBB.gif

OverviewEdit

Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to edgeguard, making his down special and side special more preferable.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Grounded clean
0 0 25.0% 0   70 73 0 2.4 39 0.0 0.0 1.0 1.0x 1.0x 0%               Bat  
Aerial clean
0 0 20.0% 0   58 72 0 2.4 39 0.0 0.0 1.0 1.0x 1.0x 0%               Burn  
Late hit
0 0 1.0% 0   1 1 0 7.68 39 0.0 0.0 3.2 1.0x 1.0x 0%               Coin  
1 0 1.0% 0   1 1 0 6.24 9 0.0 0.0 4.8 1.0x 1.0x 0%               Coin  

TimingEdit

Intangibility 6-8
Clean hit 6
Late hit 7-21
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible