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{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Egg Roll}} | |||
[[File:YoshiEggRollSSBU.png|thumb|400px|Hitbox visualization showing Yoshi's side special, Egg Roll.]] | [[File:YoshiEggRollSSBU.png|thumb|400px|Hitbox visualization showing Yoshi's side special, Egg Roll.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The hitbox can deal from 10% to 14% damage based on Yoshi's movement speed. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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==Timing== | |||
Egg Roll itself activates on frame 21, and can then last from 25 to 180 frames depending on when the player cancels it, but its hitbox does not appear until Yoshi lands on the ground, which is on frame 32 for a flat surface. The frame strip below shows the move's minimum duration with the additional hitbox startup accounted for. The move also has no hitbox while turning, or if initiated in midair until landing. | |||
{|class="wikitable" | |||
!Roll duration | |||
|21-45 | |||
|- | |||
!Hitbox | |||
|32-45 | |||
|- | |||
!Interruptible (from cancelation) | |||
|85 (40) | |||
|- | |||
!Animation length (from cancelation) | |||
|89 (44) | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Hitbox|c=14}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
==Parameters== | |||
The hitbox's damage is equal to <code>10 + roll speed</code>, with the move's rolling speed being highly volatile and affected by various factors. The maximum reachable roll speed is of roughly 4. | |||
{|class="wikitable" | |||
!Maximum roll duration | |||
|180 frames | |||
|- | |||
!Period before the roll can be canceled | |||
|25 frames | |||
|- | |||
!Roll duration lost per target hit | |||
|40 frames | |||
|- | |||
!Vertical speed on startup | |||
|2 | |||
|- | |||
!Gravity | |||
|0.13 | |||
|- | |||
!Fall speed | |||
|1.95 | |||
|- | |||
!Initial roll speed when landing | |||
|0.9 | |||
|- | |||
!Base roll speed | |||
|1.4 to 3.2 (grounded)<br>{{rollover|0.7 to 2.8 (aerial)|Used on ground-to-air transitions|y}} | |||
|- | |||
!Grounded roll speed multiplier via input | |||
|1.2 | |||
|- | |||
!Aerial roll speed via input | |||
|0.4 | |||
|- | |||
!Roll acceleration | |||
|0.05 | |||
|- | |||
!Roll friction | |||
|0.07 | |||
|- | |||
!Roll speed decrease on hit | |||
|1 | |||
|- | |||
!Maximum jumps per use | |||
|1 | |||
|- | |||
!Lowest jump angle | |||
|30° | |||
|- | |||
!Horizontal speed multiplier when bouncing off | |||
|0.4 (wall)<br>1.3 (floor) | |||
|- | |||
!Vertical speed when bouncing off | |||
|1.7 (wall)<br>0.6×; 1 max (floor) | |||
|- | |||
!Speed multiplier when canceled | |||
|0.7 (horizontal)<br>0.5 (vertical) | |||
|- | |||
!Ground friction when canceled | |||
|0.05 | |||
|} | |} | ||
Latest revision as of 10:50, January 27, 2022
OverviewEdit
HitboxesEdit
The hitbox can deal from 10% to 14% damage based on Yoshi's movement speed.
TimingEdit
Egg Roll itself activates on frame 21, and can then last from 25 to 180 frames depending on when the player cancels it, but its hitbox does not appear until Yoshi lands on the ground, which is on frame 32 for a flat surface. The frame strip below shows the move's minimum duration with the additional hitbox startup accounted for. The move also has no hitbox while turning, or if initiated in midair until landing.
Roll duration | 21-45 |
---|---|
Hitbox | 32-45 |
Interruptible (from cancelation) | 85 (40) |
Animation length (from cancelation) | 89 (44) |
Lag time |
Hitbox |
Interruptible |
ParametersEdit
The hitbox's damage is equal to 10 + roll speed
, with the move's rolling speed being highly volatile and affected by various factors. The maximum reachable roll speed is of roughly 4.
Maximum roll duration | 180 frames |
---|---|
Period before the roll can be canceled | 25 frames |
Roll duration lost per target hit | 40 frames |
Vertical speed on startup | 2 |
Gravity | 0.13 |
Fall speed | 1.95 |
Initial roll speed when landing | 0.9 |
Base roll speed | 1.4 to 3.2 (grounded) 0.7 to 2.8 (aerial) |
Grounded roll speed multiplier via input | 1.2 |
Aerial roll speed via input | 0.4 |
Roll acceleration | 0.05 |
Roll friction | 0.07 |
Roll speed decrease on hit | 1 |
Maximum jumps per use | 1 |
Lowest jump angle | 30° |
Horizontal speed multiplier when bouncing off | 0.4 (wall) 1.3 (floor) |
Vertical speed when bouncing off | 1.7 (wall) 0.6×; 1 max (floor) |
Speed multiplier when canceled | 0.7 (horizontal) 0.5 (vertical) |
Ground friction when canceled | 0.05 |
|