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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:MarioThrowBack.gif|270px| | [[File:MarioThrowBack.gif|270px|thumb|Hitbox visualization of Mario's back throw.]] | ||
==Overview== | ==Overview== | ||
Mario spins around with the opponent three times and then throws them. The animation is based on how he threw [[Bowser]] in ''{{s|mariowiki|Super Mario 64}}''. Can KO some heavyweight characters starting at 150% without [[rage]]. | Mario spins around with the opponent three times and then throws them. The animation is based on how he threw [[Bowser]] in ''{{s|mariowiki|Super Mario 64}}''. Can KO some heavyweight characters starting at 150% without [[rage]]. | ||
== | ==Throw and Hitbox Data== | ||
===Throw=== | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | {{SSB4ThrowTableHeader}} | ||
Line 12: | Line 12: | ||
|damage=11% | |damage=11% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=66 | |ks=66 | ||
|fkv=0 | |fkv=0 | ||
|noff=t | |||
|bn=0 | |bn=0 | ||
|type=Throwing | |type=Throwing | ||
Line 24: | Line 26: | ||
|damage=3% | |damage=3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|noff=t | |||
|bn=0 | |bn=0 | ||
|type=Throwing | |type=Throwing | ||
Line 57: | Line 61: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Hitbox (start)|13|66}} | |||
{{SSB4WeightBasedFrameRow|Hitbox (end)|40|66}} | |||
{{SSB4WeightBasedFrameRow|Throw|44|66}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|60|66}} | |||
{{SSB4WeightBasedFrameRow|Animation length|66|66}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=3|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=39}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=48}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=5|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=55}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | [[Category:Mario (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] |
Latest revision as of 09:21, April 12, 2023
OverviewEdit
Mario spins around with the opponent three times and then throws them. The animation is based on how he threw Bowser in Super Mario 64. Can KO some heavyweight characters starting at 150% without rage.
Throw and Hitbox DataEdit
ThrowEdit
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 11% | Forwards | 70 | 66 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
CollateralEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 100 | 70 | 0 | 4.0 | 3 | 2.5 | 15.0 | 0.0 | 1.0x | 1.0x | 0% | Kick | 2.5 | 8.0 | 0.0 |
TimingEdit
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Hitbox (start) | 11.46 | 11.75 | 11.8 | 11.9 | 11.99 | 12.04 | 12.09 | 12.14 | 12.23 | 12.28 | 12.47 | 12.52 | 12.57 | 12.66 | 12.71 | 12.76 | 12.81 | 12.86 | 12.9 | 12.95 | 13 | 13.1 | 13.14 | 13.19 | 13.29 | 13.34 | 13.38 | 13.62 | 13.77 | 13.91 | 14.06 | 14.44 |
Hitbox (end) | 35.01 | 35.94 | 36.1 | 36.41 | 36.72 | 36.88 | 37.04 | 37.19 | 37.5 | 37.66 | 38.28 | 38.44 | 38.6 | 38.91 | 39.06 | 39.22 | 39.38 | 39.53 | 39.69 | 39.84 | 40 | 40.31 | 40.47 | 40.62 | 40.94 | 41.09 | 41.25 | 42.03 | 42.5 | 42.96 | 43.43 | 44.68 |
Throw | 38.5 | 39.53 | 39.7 | 40.04 | 40.39 | 40.56 | 40.73 | 40.9 | 41.25 | 41.42 | 42.11 | 42.28 | 42.45 | 42.8 | 42.97 | 43.14 | 43.31 | 43.48 | 43.66 | 43.83 | 44 | 44.34 | 44.52 | 44.69 | 45.03 | 45.2 | 45.38 | 46.24 | 46.75 | 47.27 | 47.78 | 49.16 |
Interruptible | 52.45 | 53.86 | 54.1 | 54.57 | 55.04 | 55.28 | 55.52 | 55.75 | 56.22 | 56.46 | 57.4 | 57.64 | 57.88 | 58.35 | 58.58 | 58.82 | 59.06 | 59.29 | 59.53 | 59.76 | 60 | 60.47 | 60.71 | 60.94 | 61.42 | 61.65 | 61.89 | 63.07 | 63.78 | 64.48 | 65.19 | 67.08 |
Animation length | 57.68 | 59.24 | 59.5 | 60.02 | 60.54 | 60.8 | 61.06 | 61.32 | 61.84 | 62.1 | 63.14 | 63.4 | 63.66 | 64.18 | 64.44 | 64.7 | 64.96 | 65.22 | 65.48 | 65.74 | 66 | 66.52 | 66.78 | 67.04 | 67.56 | 67.82 | 68.08 | 69.38 | 70.16 | 70.94 | 71.72 | 73.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|