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Meta Knight (SSB4)/Forward smash: Difference between revisions

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(→‎Overview: Added more info about the attack.)
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==Overview==
==Overview==
Meta Knight pulls back Galaxia and slashes outward. This is Meta Knight's slowest attack, but also his strongest. It has deceptively little ending lag, making it very difficult to punish. Due to Meta Knight possessing no reliable set-ups into the attack, landing it can be problematic.
Meta Knight pulls back Galaxia and slashes outward. This is Meta Knight's slowest attack, but also his strongest. It has deceptively little ending lag, making it very difficult to punish. Due to Meta Knight possessing no reliable set-ups into the attack, landing it can be problematic.
Meta Knight's forward smash takes some time to start up, but can be released almost instantaneously after charging. This, coupled with its power and deceptive range, makes it a surprisingly good tool to use in mix-ups. Against unwary characters, it can even be used as a surprise attack in neutral, as they may not know when the attack is meant to come out, and may try to punish it before it does. As such, this is Meta Knight's best option if he can read his opponent's next move on the ground.


==Hitboxes==
==Hitboxes==

Revision as of 09:16, November 28, 2015

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Overview

Meta Knight pulls back Galaxia and slashes outward. This is Meta Knight's slowest attack, but also his strongest. It has deceptively little ending lag, making it very difficult to punish. Due to Meta Knight possessing no reliable set-ups into the attack, landing it can be problematic.

Meta Knight's forward smash takes some time to start up, but can be released almost instantaneously after charging. This, coupled with its power and deceptive range, makes it a surprisingly good tool to use in mix-ups. Against unwary characters, it can even be used as a surprise attack in neutral, as they may not know when the attack is meant to come out, and may try to punish it before it does. As such, this is Meta Knight's best option if he can read his opponent's next move on the ground.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0 Sakurai angle 30 108 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 16% 0 Sakurai angle 30 98 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing

Hitboxes 24
Interruptible 42
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible