Talk:Gravity: Difference between revisions

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The page mentions how two characters with the same jump force will not jump the same height if their gravity is different, but does that mean that characters with lower gravity jump higher than characters with a higher gravity even if they have the same jump force and falling speed or is it the other way around? [[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 2:30, 4 June 2015 (PST)
The page mentions how two characters with the same jump force will not jump the same height if their gravity is different, but does that mean that characters with lower gravity jump higher than characters with a higher gravity even if they have the same jump force and falling speed or is it the other way around? [[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 2:30, 4 June 2015 (PST)
== Gravity's role in knockback ==
This page mentions gravity's role in knockback multiple times, and says that it increases knockback.
I am fairly sure this is completely false in Melee. Not only is gravity separate from the initial knockback equation, but higher gravity characters get knocked back less distance because velocity directly subtracts gravity from itself per frame.
It does, however, appear to be true in Brawl. Smash 4 may also inherit this. In any case, someone with more 64/Smash 4 knowledge than me should clean this up to specify what games gravity actually increases knockback in.  [[User:Gentlefox|Gentlefox]] ([[User talk:Gentlefox|talk]]) 01:40, 14 October 2015 (EDT)

Revision as of 01:40, October 14, 2015

Excuse me, but why is Lucario listed as 11th and 35th? Squishyfrog Chat 19:15, 23 August 2011 (EDT)

Maybe it is comparing Lucario at his different percentages? Mr. Anon (talk) 19:18, 23 August 2011 (EDT)
One of them has been changed to Lucas. Toomai Glittershine ??? The Victorious 19:20, 23 August 2011 (EDT)

The page mentions how two characters with the same jump force will not jump the same height if their gravity is different, but does that mean that characters with lower gravity jump higher than characters with a higher gravity even if they have the same jump force and falling speed or is it the other way around? Blue Sun (talk) 2:30, 4 June 2015 (PST)

Gravity's role in knockback

This page mentions gravity's role in knockback multiple times, and says that it increases knockback.

I am fairly sure this is completely false in Melee. Not only is gravity separate from the initial knockback equation, but higher gravity characters get knocked back less distance because velocity directly subtracts gravity from itself per frame.

It does, however, appear to be true in Brawl. Smash 4 may also inherit this. In any case, someone with more 64/Smash 4 knowledge than me should clean this up to specify what games gravity actually increases knockback in. Gentlefox (talk) 01:40, 14 October 2015 (EDT)