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Flaws in artificial intelligence: Difference between revisions

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[[File:Suicidal Bowser.gif|250px|thumb|An example of the flawed ''Melee'' AI.]]
[[File:Suicidal Bowser.gif|250px|thumb|An example of the flawed ''Melee'' AI.]]


While it is notable that high level [[artificial intelligence]] are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's [[Egg Throw]] and Pikachu's [[Volt Tackle]], all four games are known for having CPUs that can be '''extremely flawed''' even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as [[dash dancing]], [[chaingrab]]bing and [[edge hop]]ping, nor use other such advanced techniques, such as [[L-cancel]]ing, [[wave dash]]ing and [[DACUS]]ing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though ''[[Super Smash Bros. Brawl]]'' has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good".
While it is notable that high level [[artificial intelligence]] are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as {{SSBB|Pikachu}}'s [[Volt Tackle]] and {{SSB4|Ryu}}'s special moves with his ''Street Fighter'' inputs, all four games are known for having CPUs that can be '''extremely flawed''' even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as [[dash dancing]], [[chaingrab]]bing and [[edge hop]]ping, nor use other such advanced techniques, such as [[L-cancel]]ing, [[wave dash]]ing and [[DACUS]]ing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good".
 
Flaws in artificial intelligence essentially refers to poor behaviors of computer players (CPUs), such as making very predictable [[approach]] options and spamming moves like [[projectiles]] and [[approach attack]]s (such as [[Spin Dash]]) even if this can prove to be unsafe, as well as having poor recoveries and not properly recognising stage hazards. ''Smash 64'' and ''Melee'' notoriously have the most flawed AI in the series: in the latter game, CPUs always approach by walking to the foe, periodically using projectiles, then spamming [[neutral attack]]s and [[grab]]s in close, while almost never [[shield]]ing or [[dodging]] attacks, and as well having poor recoveries involving use of only their [[up special]]. ''Brawl'' would then improve the AI in many ways, such as by making it more prominently shield and dodge attacks, choose better recovery options, and generally understand attacks better without overusing a specific one: these enhancements would then carry over to ''Smash 4''. Despite this, the latter games still have many other significant flaws in their AI, which can be seen in the links below.


Some [[mod]]s of ''Brawl'' have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In ''[[Project M]]'', for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as [[wavedashing]] and [[L-canceling]]. The Project M AI even exhibit new flaws that ''Brawl's'' native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{PM|Pikachu}}'s [[Quick Attack]]).
Some [[mod]]s of ''Brawl'' have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In ''[[Project M]]'', for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as [[wavedashing]] and [[L-canceling]]. The Project M AI even exhibit new flaws that ''Brawl's'' native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{PM|Pikachu}}'s [[Quick Attack]]).
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==External links==
==External links==
*[http://www.youtube.com/playlist?list=PLIHpRvXPklmin_CBFUfiMDgb2DJwyTaXm A playlist of videos showing the many flaws and exploits of the AI in ''Melee and ''Brawl''.]
*[http://www.youtube.com/playlist?list=PLIHpRvXPklmin_CBFUfiMDgb2DJwyTaXm A playlist of videos showing the many flaws and exploits of the AI in ''Melee'', ''Brawl'' and ''Smash 4''.]
*[http://www.youtube.com/watch?v=71yUbTsR54E&feature=related The majority of TAS videos by Andtgar show off abusing ''Smash 64'' AI while perfectly comboing.]
*[http://www.youtube.com/watch?v=bskBWhu1Hoc A video showing many AI flaws in ''Melee'', some of which are listed above.]
*[http://youtube.com/watch?feature=related&v=EZwg37tu6B0 A video showing an AI flaw of Falco in ''Melee''.]


==References==
==References==

Revision as of 17:19, August 1, 2015

An example of the flawed Melee AI.

While it is notable that high level artificial intelligence are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of knockback the instant they can act, and land or control attacks that human players would find difficult such as Pikachu's Volt Tackle and Ryu's special moves with his Street Fighter inputs, all four games are known for having CPUs that can be extremely flawed even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as dash dancing, chaingrabbing and edge hopping, nor use other such advanced techniques, such as L-canceling, wave dashing and DACUSing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in Super Smash Bros. and Super Smash Bros. Melee, though Super Smash Bros. Brawl and Super Smash Bros. 4 has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good".

Flaws in artificial intelligence essentially refers to poor behaviors of computer players (CPUs), such as making very predictable approach options and spamming moves like projectiles and approach attacks (such as Spin Dash) even if this can prove to be unsafe, as well as having poor recoveries and not properly recognising stage hazards. Smash 64 and Melee notoriously have the most flawed AI in the series: in the latter game, CPUs always approach by walking to the foe, periodically using projectiles, then spamming neutral attacks and grabs in close, while almost never shielding or dodging attacks, and as well having poor recoveries involving use of only their up special. Brawl would then improve the AI in many ways, such as by making it more prominently shield and dodge attacks, choose better recovery options, and generally understand attacks better without overusing a specific one: these enhancements would then carry over to Smash 4. Despite this, the latter games still have many other significant flaws in their AI, which can be seen in the links below.

Some mods of Brawl have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In Project M, for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as wavedashing and L-canceling. The Project M AI even exhibit new flaws that Brawl's native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as Pikachu's Quick Attack).

List of flaws from specific games

External links

References