Super Smash Bros. Melee

Yo-yo glitch: Difference between revisions

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yygtrap.gif|Ness performs the first step, creating a trap with a dropped hitbox.
yygtrap.gif|Ness performs the first step, creating a trap with a dropped hitbox.
yygdeadline.gif|If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and [[PK Thunder 2]] will hit the opponent.
yygdeadline.gif|If the enemy is in between Ness and the dropped hitbox, all of his standard attacks, smash attacks, grabs, and [[PK Thunder 2]] will hit the opponent.
File:yygdeadlinesmash.gif|Not only can you grab the enemy, but smash attacks work too.
File:yygdeadlinesmash.gif|Not only can one grab the enemy, but smash attacks work too.
Melee-YoyoGlitch-Usefulness.gif|Using the deadline to smash from long range, with hitboxes visible.
Melee-YoyoGlitch-Usefulness.gif|Using the deadline to smash from long range, with hitboxes visible.
yygdeadlinepkt2.gif|Deadline even works with PK Thunder 2, the attack that occurs when Ness hits himself with pk thunder.
yygdeadlinepkt2.gif|Deadline even works with PK Thunder 2, the attack that occurs when Ness hits himself with PK Thunder.
thunderjacketattack.gif|Ness runs into Samus while wearing a Thunder Jacket
thunderjacketattack.gif|Ness runs into Samus while wearing a Thunder Jacket
yygmofo.gif|The glitch is viable for tournament use: here, [[Mofo]] performs the glitch and grabs {{Sm|Hax}} ({{SSBM|Captain Falcon}}) from long range.
yygmofo.gif|The glitch is viable for tournament use: here, [[Mofo]] performs the glitch and grabs {{Sm|Hax}} ({{SSBM|Captain Falcon}}) from long range.

Revision as of 23:44, April 24, 2015

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Ness taunting alongside the disconnected yo-yo hitbox, seen in red.

The yo-yo glitch refers to a glitch in Super Smash Bros. Melee done using Ness's yo-yo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox.

The glitch can be performed in all versions of Melee.

Mechanics

Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KO'd or uses a non-projectile attack.

How to perform it

  1. Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yo-yo very slightly before releasing.
  2. Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.


Jackets

After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket.

If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.

Super Yo-yo Glitch

It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.

This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.

Gallery

Demonstration videos

See also