List of updates (SSB4)/1.0.6 changelog: Difference between revisions
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(Saw this in the Smashboards thread, and it's clearly true if you try it. There was also something about her f-tilt having an extra hitbox, but that's less clear so I'll leave it for now.) |
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=={{SSB4|R.O.B.}}== | =={{SSB4|R.O.B.}}== | ||
*{{nerf|Up throw does less knockback.}} | *{{nerf|Up throw does less knockback.}} | ||
=={{SSB4|Samus}}== | |||
*{{buff|Homing [[missile]]s travel much faster.}} | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
*{{nerf|Back aerial damage|10%|7%}} | *{{nerf|Back aerial damage|10%|7%}} |
Revision as of 15:54, April 15, 2015
This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Stages
Charizard
- Up throw damage: 6%, 2% → 8%, 3%
- Flare Blitz recoil damage: 4% → 5%
Diddy Kong
- Up air damage: 8% → 6%
- Forward air damage: 12/10% → 10/8%
- Up throw damage: 10% → 8%
- Down throw damage: 7% → 6%
Ganondorf
- Jab damage: 8% → 10%
Kirby
- Down throw damage: 6.6% → 10.2%
- Inhale can be canceled earlier.
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Kirby moves faster while charging Hammer.
Lucina
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
Mii Brawler
- Forward aerial damage: 4%, 6% → 3%, 5%
- Back aerial damage: 12% → ~10%
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
Pac-Man
- The animation for grabbing is faster.
R.O.B.
- Up throw does less knockback.
Samus
- Homing missiles travel much faster.
Sheik
- Back aerial damage: 10% → 7%
Sonic
- Back throw does less knockback.