Landing lag: Difference between revisions

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(New Page: {{ArticleIcons|allgames=y}} '''Landing lag''' occurs when a character in the middle of an aerial attack lands on the ground, resulting in a longer-than-usual landing animation. A cl...)
 
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{{ArticleIcons|allgames=y}}
#REDIRECT [[Lag#Landing lag]]
'''Landing lag''' occurs when a character in the middle of an [[aerial attack]] lands on the ground, resulting in a longer-than-usual landing animation. A clear example is [[Link]]'s [[down aerial]]; hitting the ground during the attack results in Link's sword getting stuck, and he has to spend a significant amount of time pulling it out before he can do anything else. Each aerial attack has its own amount of landing lag; most [[special move]]s tend to continue execution instead of being interrupted when the user lands. [[L-cancelling]] will reduce landing lag, while [[auto-cancelling]] will avoid it.
 
{{incomplete|landing lag lengths for all characters}}<!--
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!Character!![[Neutral aerial]]!![[Forward aerial]]!![[Back aerial]]!![[Up aerial]]!![[Down aerial]]
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==Trivia==
*In SSB, not all aerial attacks have unique landing animations.
 
[[Category:Game Physics]]

Latest revision as of 09:31, August 13, 2013

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