Tumbling: Difference between revisions

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[[Image:Wolfflash.jpg|150px|thumb|Falco reeling from a sweetspoted [[Wolf Flash]]]]
[[Image:Wolfflash.jpg|150px|thumb|Falco reeling from a sweetspoted [[Wolf Flash]]]]
'''Reeling''' is a state similar to tumbling, entered during the knockback of a powerful hit. During this state, characters cannot perform anything except [[Directional Influence|DI]]. Once the character is no longer greatly affected by the knockback, the character enters tumbling. Also, characters can tech against a wall or ceiling to halt their knockback, useful for characters with high damage or [[Sudden Death]] matches, in which reeling can be caused by [[Strong attacks|strong attacks]].
'''Reeling''' is a state similar to tumbling, entered during the knockback of a powerful hit. During this state, characters cannot perform anything except [[Directional Influence|DI]]. Once the character is no longer greatly affected by the knockback, the character enters tumbling. Also, characters can tech against a wall or ceiling to halt their knockback, useful for characters with high damage or [[Sudden Death]] matches, in which reeling can be caused by strong attacks.


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[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 21:20, October 3, 2009

Marth tumbling

Tumbling is the state which characters go into when they take a good amount of knockback while still in the end up in the air after taking enough knockback, being footstooled in midair, and walking off an edge while carrying a crate or other heavy object. Tumbling is not the same as being helpless. In this state, characters can do most of the things other characters can do in midair, such as the following:

  • They can move left and right normally.
  • They can do anything else a character can normally do in midair to cancel their tumbling (except air dodging in Melee and using a Grab-Air Tether Recovery in Brawl, as that causes an air dodge.)
  • They can tap the Control Stick sideways in an attempt to end the tumble and enter their normal falling state except in the original Super Smash Bros..
  • They can tech if they are about to hit the ground.

If tumbling characters hit the ground without teching, they will remain lying down until they use a Floor Recovery. In this aspect, teching becomes very important in matches, since Floor Recoveries cannot be executed for a certain amount of time after impact.

Falco reeling from a sweetspoted Wolf Flash

Reeling is a state similar to tumbling, entered during the knockback of a powerful hit. During this state, characters cannot perform anything except DI. Once the character is no longer greatly affected by the knockback, the character enters tumbling. Also, characters can tech against a wall or ceiling to halt their knockback, useful for characters with high damage or Sudden Death matches, in which reeling can be caused by strong attacks.


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