Jungle Japes: Difference between revisions

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m (New page: {{Infobox Stage |name = Jungle Japes |image = 250px |caption = Beware the rushing river in the Jungle Japes |series = [[wikipedia:Donkey...)
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{{stage|
{{Infobox Stage
|location=[[DK Island]]
|name         = Jungle Japes
|name=Jungle Japes
|image       = [[Image:JungleJapes.jpg|250px]]
|image=[[Image:JungleJapes.jpg]]
|caption      = Beware the rushing river in the Jungle Japes
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|series      = [[wikipedia:Donkey Kong (series)|DK]]
|appearsin=[[Super Smash Bros. Melee|SSBM]]
|appearance  = [[Super Smash Bros. Melee]]
|hometo=[[Donkey Kong (SSBM)|Donkey Kong]]
|home        = [[Donkey Kong]]
|availability=[[Starter stage|Starter]]
|availability = Default stage
|tourneysingle=Available
|tourneydouble=Available
}}
}}


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*Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
*Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.


{{SSBMStages}}
[[Category:Stages]]
{{DK Melee}}
[[Category:SSBM stages]]
[[Category: Stages]]  
[[Category: Stages (SSBM)]]
[[Category:Donkey Kong universe]]

Revision as of 14:51, January 9, 2008

Jungle Japes
JungleJapes.jpg
Beware the rushing river in the Jungle Japes
Appears in Super Smash Bros. Melee
Availability Default stage

Jungle Japes is a stage that is unlocked from the start of Super Smash Bros. Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps occasionally jump out of the water; getting attacked by one will result in a one-hit KO.

Fun facts

  • Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to self-destruct repeatedly. A glitch causes Fox to jump underneath the middle platform and use Fire Fox. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap.
  • Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.