Flinch: Difference between revisions
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Pikamander2 (talk | contribs) (Super Armor is covered in Knockback resistance.) |
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*The rain the occurs in the "Kitty Cover" game in the stage [[WarioWare, Inc.]] | *The rain the occurs in the "Kitty Cover" game in the stage [[WarioWare, Inc.]] | ||
==Ways to prevent flinching== | ==Ways to prevent/reduce flinching== | ||
*[[Yoshi|Yoshi's]] midair jump | *[[Yoshi|Yoshi's]] midair jump | ||
*[[Metal Box]] | *[[Metal Box]] | ||
*Certain [[Stickers]] (only in the Subspace Emissary) | *Certain [[Stickers]] (only in the Subspace Emissary) | ||
==See Also== | ==See Also== |
Revision as of 16:08, June 4, 2008
Flinching is what happens to a character when they are hit by an attack. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is reffered to as hitstun.
Attacks that do not cause flinching
- Fox's Blaster
- Mario's F.L.U.D.D. and Cape
- Squirtle's Water Gun
- Luigi's Super Jump Punch (only in Melee)
- Snake's Grenade (the actual Grenade; not the explosion)
- The rain the occurs in the "Kitty Cover" game in the stage WarioWare, Inc.
Ways to prevent/reduce flinching
See Also