Template:MovesetTable/Tilts: Difference between revisions

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{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
{{#ifeq:{{{dtiltdesc}}}|none||!rowspan="{{{dtiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude>
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}}
{{!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltname}}}{{!!}}{{{dtiltdmg}}}{{!!}}rowspan="{{{dtiltcount|1}}}"{{!}}{{{dtiltdesc}}}
|-
{{!}}-
{{#ifexpr:{{{dtiltcount|1}}}>=2|
{{#ifexpr:{{{dtiltcount|1}}}>=2|
{{!}}{{{dtilt2dmg}}}}}}}
{{!}}{{{dtilt2dmg}}}}}}}

Revision as of 13:58, August 4, 2023

/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".