Ness (SSBM)/Down tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Ness's down tilt. {{competitive expertise}} ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHi...) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:NessDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Ness's down tilt.]] | [[File:NessDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Ness's down tilt.]] | ||
==Application== | |||
Ness' down tilt sees significant use for its ability to rapidly [[jab reset]] prone opponents as well as general damage-building, but unlike [[Pikachu_(SSBM)/Neutral_attack|other attacks]] of the same type it also has low ending-lag giving it additional use similar to a [[jab]] as well as the ability to push away shielding opponents to limit their retaliation options. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 50: | Line 51: | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Earliest continuable is for another down tilt only. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox 1 | !Hitbox 1 | ||
|3-5 | |3-5 | ||
|- | |||
!Earliest continuable frame | |||
|8 | |||
|- | |- | ||
!Animation length | !Animation length | ||
Line 59: | Line 65: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}} | ||
{{MvSubNavNess|g=SSBM}} | {{MvSubNavNess|g=SSBM}} | ||
[[Category:Ness (SSBM)]] | [[Category:Ness (SSBM)]] | ||
[[Category:Down tilts (SSBM)]] | [[Category:Down tilts (SSBM)]] |
Latest revision as of 21:27, September 8, 2022
Application[edit]
Ness' down tilt sees significant use for its ability to rapidly jab reset prone opponents as well as general damage-building, but unlike other attacks of the same type it also has low ending-lag giving it additional use similar to a jab as well as the ability to push away shielding opponents to limit their retaliation options.
Hitboxes[edit]
Timing[edit]
Earliest continuable is for another down tilt only.
Hitbox 1 | 3-5 |
---|---|
Earliest continuable frame | 8 |
Animation length | 13 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
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