Super Smash Bros. series

Infinite (disambiguation): Difference between revisions

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An '''Infinite''' is any move or technique which can be maintained indefinitely, either through skill or a [[glitch]], usually causing unnaturally large amounts of [[damage]], while preventing an opponent's escape. Infinites disrupt the normal flow of the game, allowing players offensive or defensive abilities far beyond those intended by the developers. Depending on effect and difficulty of use, certain infinites may be banned from tournament play. Some examples of infinites include:
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*[[Infinite]], a technique that allows player to deal  infinte damage.
*Infinite [[chain grab]]s, in which the [[throw]]n character can be regrabbed while still in [[hitstun]] (the most famous example being {{SSBB|King Dedede}}'s [[down throw]]).
*[[Infinite Dimensional Cape]]
*Donkey Kong's [[infinite throw trap]]
*[[Waveshine infinite]]
*The [[wobble]]


*[[Infinite Dimensional Cape|Infinite Dimensional Cape Glitch]]
'''Infinite''' may also refer to:
*Donkey Kong's [[Infinite throw trap]]
*{{sm|Arkouda}}, a competitive player formerly named '''InfiniteNumbers'''.
*The [[Waveshine infinite]]
*Infinite, a {{uv|Sonic}} character and [[List of spirits (Sonic the Hedgehog series)|a spirit in ''Ultimate'']].
*The [[Wobble]]
*Infinite chain grabs, in which the [[throw]]n character can be regrabbed while still in [[hitstun]]. The most famous example of a throw which can be used as an infinite chain grab is [[King Dedede (SSBB)|King Dedede's]] down throw.
 


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{{AllGames|Techniques}}
[[Category:Advanced techniques]]

Latest revision as of 22:15, June 29, 2022

Infinite may also refer to:


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