Little Mac (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
m (Text replacement - "== ([^=])" to "== $1") |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 102: | Line 102: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Charges between | ||
| | |6-7 | ||
|- | |- | ||
!Clean hit | !Clean hit | ||
Line 113: | Line 112: | ||
!Late hit | !Late hit | ||
|11-14 | |11-14 | ||
|- | |||
!Super armor | |||
|8-11 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 118: | Line 120: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |52 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t= | |Armor {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=4}}{{FrameStrip|t=Vulnerable|c=41}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y| | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|armour=y|interruptible=y}} | |||
{{MvSubNavLittleMac|g=SSB4}} | {{MvSubNavLittleMac|g=SSB4}} | ||
[[Category:Little Mac (SSB4)]] | [[Category:Little Mac (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Latest revision as of 22:23, April 12, 2022
Overview[edit]
Little Mac performs a circling uppercut. This is Little Mac's overall slowest non-special move, but also his most powerful if hit clean. It can tank any hit during startup, making it a great anti-air and KO move in general.
Hitboxes[edit]
Timing[edit]
Charges between | 6-7 |
---|---|
Clean hit | 10 |
Late hit | 11-14 |
Super armor | 8-11 |
Interruptible | 48 |
Animation length | 52 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
|