Duck Hunt (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:DuckHuntUpAir.gif|thumb|270px|Hitbox visualization showing Duck Hunt's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
The duck pecks upward three times while holding onto the dog. Due to its incredibly quick start-up (coming out on frame 6) and long duration, it is easily one of Duck Hunt's most effective K.O. options. Can also combo into itself in certain situations. In addition, it is an exceptionally useful tool in [[Juggling|juggling]], forcing opponents to shift to one side to avoid it. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 70: | Line 70: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Hits 1-2 | |||
|6-7, 12-13 | |||
|- | |||
!Hit 3 | |||
|20-21 | |||
|- | |||
!Ending autocancel | |||
|32- | |||
|- | |||
!Interruptible | |||
|40 | |||
|- | |||
!Animation length | |||
|54 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |||
{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=23}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|18 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavDuckHunt|g=SSB4}} | {{MvSubNavDuckHunt|g=SSB4}} | ||
[[Category:Duck Hunt (SSB4)]] | [[Category:Duck Hunt (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 22:06, April 12, 2022
Overview[edit]
The duck pecks upward three times while holding onto the dog. Due to its incredibly quick start-up (coming out on frame 6) and long duration, it is easily one of Duck Hunt's most effective K.O. options. Can also combo into itself in certain situations. In addition, it is an exceptionally useful tool in juggling, forcing opponents to shift to one side to avoid it.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Hits 1-2 | 6-7, 12-13 |
---|---|
Hit 3 | 20-21 |
Ending autocancel | 32- |
Interruptible | 40 |
Animation length | 54 |
Landing lag[edit]
Animation length | 18 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|