Duck Hunt (SSB4)/Forward tilt
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| Duck Hunt forward tilt hitbox visualization | |
|---|---|
| ↗ | |
| → | |
| ↘ | |
Hitboxes[edit]
This move can be angled, but all three angles have the same properties.
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 8% | 0 | 15 | 100 | 0 | 3.5 | 1007 | 1.5 | 1.0 | 0.0 | 1.0x | 1.0x | 0% | |||||||||
Timing[edit]
| Hitboxes | 8-11 |
|---|---|
| Interruptible | 32 |
| Animation length | 46 |
Lag time |
Hitbox |
Interruptible |
|