Zelda (SSB4)/Neutral attack: Difference between revisions
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|angle=361 | |angle=361 | ||
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|id=1 | |id=1 | ||
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Revision as of 12:46, June 27, 2020
Update history
- Neutral attack deals more damage: 2% (all hits) → 2.5% (hits 1-2)/3% (hit 3), its last hit's knockback altered: 24 (base)/150 (growth) → 35/130, and its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.
- Neutral attack deals more damage: 8% → 11%. Its knockback was compensated however (35 (base)/130 (growth) → 40/95).
Hitboxes
Timing
Hits 1-2 | 11, 13 |
---|---|
Hit 3 | 15 |
Interruptible | 24 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|