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Link (SSB4)/Up aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{Technical data|Hitboxes data missing}}
[[File:LinkUpAir.gif|thumb|270px|Hitbox visualization showing Link's up aerial.]]


==Overview==
==Overview==
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to [[airdodge]] as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it [[auto-canceling|auto-cancels]]. Link's up aerial in all ''Smash'' games is based upon his {{S|zeldawiki|Up Thrust}} skill from ''{{S|zeldawiki|Zelda II: The Adventure of Link}}''.
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to [[airdodge]] as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it [[auto-canceling|auto-cancels]]. Link's up aerial in all ''Smash'' games is based upon his {{S|zeldawiki|Up Thrust}} skill from ''{{S|zeldawiki|Zelda II: The Adventure of Link}}''.
==Hitboxes==


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-10
|-
|-
!Hitboxes
!Clean hit
|11-40
|11-13
|-
|-
!Starting autocancel
!Late hit
|1-10
|14-40
|-
|-
!Ending autocancel
!Ending autocancel
|47
|47-
|-
|-
!Animation length
!Animation length
|59
|59
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Lag|c=19}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}
|-
|-
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===[[Landing lag]]===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|23
|23
Line 35: Line 41:
{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavLink|g=SSB4}}
{{MvSubNavLink|g=SSB4}}
[[Category:Link (SSB4)]]
[[Category:Link (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Latest revision as of 06:27, April 24, 2020

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Hitboxes data missing
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Link's up aerial.

Overview[edit]

Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to airdodge as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it auto-cancels. Link's up aerial in all Smash games is based upon his Up Thrust skill from Zelda II: The Adventure of Link.

Hitboxes[edit]

Timing[edit]

Attack[edit]

Initial autocancel 1-10
Clean hit 11-13
Late hit 14-40
Ending autocancel 47-
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel