Ness (SSBM): Difference between revisions

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|name=Ness
|name=Ness
|image=[[Image:Nessmelee.jpg]]
|image=[[Image:Nessmelee.jpg]]
|tier=<font color="#990000">Bottom</font>
|tier=Bottom
|ranking=22
|ranking=22
|appearsin=''[[Super Smash Bros.|SSB]]'', ''[[Super Smash Bros. Melee|SSBM]]''
|appearsin=''[[Super Smash Bros.|SSB]]'', ''[[Super Smash Bros. Melee|SSBM]]''

Revision as of 02:01, January 12, 2008

Template:Character

This page is about Ness's appearance in Super Smash Bros. Melee. For other uses, see Ness.

Ness (ネス, Nesu) is a character in SSBM and a secret character in SSB. Tierwise, he is placed toward the bottom. This is ironic because he was among the best in the original Smash Bros. He was originally going to be replaced by Lucas from Mother 3, but the game wasn't released by the time Melee was completed.


Pros

SSBM

  • Long recovery
  • Effective, as well as lowest double jump cancel
  • Effective at comboing, especially with double jump cancel
  • Very good aerial attacks
  • Throws can KO and combo
  • Powerful forward smash; can deflect projectiles
  • Very versatile projectile; arguably the best Up B in the game
  • Largest ledge sweetspot range
  • Recovery can curve on walls, such as at Final Destination.

Cons

SSBM

  • Slow without advanced techniques
  • Highly abusable recovery
  • Extremely low grab range
  • Slow special moves
  • Recovery only works on certain levels
  • Poor down and up smash attacks
  • Up+B has some ending lag.

SSBM Move Set Overview

Please note that some of these attack descriptions are incomplete.

A Attacks

  • A: Hook 1-3%
  • A (Second): Straight 1-2%
  • A (Third): Kick 2-4%
  • Dash A: PK Shove 2-12%
  • F-Tilt: Short kick 6-11%
  • U-Tilt: Push up 3-7%
  • D-Tilt: Squat kick 1-3%
  • Forward Smash: Home Run Swing 9-32%
  • Down Smash: Walk the Dog 3-25%
  • Up Smash: Around the World 3-22%

Aerial Attacks

  • Aerial A: Ness spin 4-11%
  • Aerial Forward A: Flying PK Shove 1-15%
  • Aerial Back A: PK Drop Kick 5-16%
  • Aerial Up A: Jumping Headbutt 7-13%
  • Aerial Down A: Meteor Kick 6-12%

Grabs and Throws

  • Pummel: Captive Headbutt 1-3%
  • Forward Throw: PK Throw 6-11%
  • Back Throw: Reverse PK Throw 6-11%
  • Up Throw: Cowboy PK Throw 5-10%
  • Down Throw: PK Inferno 1-8%

B attacks

  • B: PK Flash Damage varies with how long it is charged
  • Smash B: PK Fire Damage varies from 1% to about 10%
  • Up B: PK Thunder 0-26%
  • Down B: PSI Magnet Healing attack, varies with strength of projectile

Unique Abilities


Template:EarthBound Melee