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Boost grab: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
[[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]], resulting in a longer-ranged dash grab. Discovered in ''[[Super Smash Bros. Melee]]'', the boost grab is a very quick and useful form of [[dash attack canceling]], as it cancels the dash attack for a much faster grab, leading to lowered [[lag]]. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]], resulting in a longer-ranged dash grab. Discovered in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a very quick and useful form of [[dash attack canceling]], as it cancels the dash attack for a much faster grab, leading to lowered [[lag]]. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].


==Performing a boost grab==
==Performing a boost grab==
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The boost grab makes a return in ''[[Super Smash Bros. 4]]'', but in a weaker state. It works with all characters, but the grab range benefit it gives is minuscule. However, {{SSB4|Rosalina & Luma}} are notable for benefiting the most from this technique: while running, inputting a dash attack and instantly grabbing can make Rosalina perform her dash grab, while Luma still performs the dash attack. This makes the grab safer, and also means they can potentially deal 3% upon landing the grab.
The boost grab makes a return in ''[[Super Smash Bros. 4]]'', but in a weaker state. It works with all characters, but the grab range benefit it gives is minuscule. However, {{SSB4|Rosalina & Luma}} are notable for benefiting the most from this technique: while running, inputting a dash attack and instantly grabbing can make Rosalina perform her dash grab, while Luma still performs the dash attack. This makes the grab safer, and also means they can potentially deal 3% upon landing the grab.
==In ''[[Super Smash Bros. Ultimate]]''==
Every character in ''Ultimate'' can perform the boost grab. {{SSBU|Snake}} still benefits from the use of boost grabbing, as well as {{SSBU|Rosalina & Luma}}.


==See also==
==See also==
*[[DACUS]], a variant of boost grabbing where the dash attack is instead replaced by an [[up smash]].
*[[DACUS]], a variant of boost grabbing where the dash attack is instead replaced by an [[up smash]]. Unlike boost grabbing, which has been in every ''Smash Bros.'' title since ''Melee'', DACUS only exists in ''Brawl'' and cannot be performed in other titles.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques]]

Revision as of 07:29, March 13, 2019

Snake boost grabbing Sonic.

Boost grabbing is a technique in which the momentum from a character's dash attack is transferred into a dash grab, resulting in a longer-ranged dash grab. Discovered in Super Smash Bros. Melee and retained in every game since, the boost grab is a very quick and useful form of dash attack canceling, as it cancels the dash attack for a much faster grab, leading to lowered lag. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a mindgame.

Performing a boost grab

To perform the boost grab, the player must first dash and then press the attack button while dashing to perform a dash attack while pressing the grab button immediately within the first frame of the dash attack. If done correctly, the dash attack will be cancelled and the player will instead perform a dash grab.

Some characters make sound effects when they perform a dash attack, such as Mario, Wolf, and Meta Knight. As a result, some players recommend learning boost grabbing with these characters, as to learn the precise timing of a boost grab.

In Super Smash Bros. Melee

The boost grab is easier to perform in Melee and can be performed by any character. However, the player cannot jump cancel the boost grab and only Sheik, Fox, Falco, and Marth benefit from it; Sheik notably benefits from boost grabbing, as it almost triples her grab range.

In Super Smash Bros. Brawl

All characters in Brawl can perform boost grabbing. Snake, however, drives the most use out of it, as it not only grants significant distance, but it can assist him with tech chasing with his down throw and can allow him to more easily regrab characters out of grab releases.

In Super Smash Bros. 4

The boost grab makes a return in Super Smash Bros. 4, but in a weaker state. It works with all characters, but the grab range benefit it gives is minuscule. However, Rosalina & Luma are notable for benefiting the most from this technique: while running, inputting a dash attack and instantly grabbing can make Rosalina perform her dash grab, while Luma still performs the dash attack. This makes the grab safer, and also means they can potentially deal 3% upon landing the grab.

In Super Smash Bros. Ultimate

Every character in Ultimate can perform the boost grab. Snake still benefits from the use of boost grabbing, as well as Rosalina & Luma.

See also

  • DACUS, a variant of boost grabbing where the dash attack is instead replaced by an up smash. Unlike boost grabbing, which has been in every Smash Bros. title since Melee, DACUS only exists in Brawl and cannot be performed in other titles.