Super Smash Bros. Ultimate in competitive play: Difference between revisions

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Revision as of 22:04, February 26, 2019

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This page is a draft.
Feel free to contribute to this page as you would a mainspace page.

Super Smash Bros. Ultimate's competitive scene is still rather young.

2018: Rapid Growth

Similar to Super Smash Bros. 4, Super Smash Bros. Ultimate's competitive scene started before the game was released with the Super Smash Bros. Invitational 2018, an invitational tournament hosted by Nintendo at E3 2018 on June 12th, 2018. Similar to the last invitational, professional Smashers were invited to compete against each other, however this time only eight players were invited, four who were top Smash 4 players and four who were top Melee players. The only invitee who participated in the previous tournament was ZeRo, who managed to defend his previous title and defeated MkLeo, winning his first Ultimate tournament.

When Ultimate was released on December 7th, 2018, many tournaments started hosting the game, with a good amount of them having over 100 attendees. By the end of the year, Ultimate's largest tournament, Umebura SP, had hosted 746 players, over 7 times more entrants than Smash 4's largest tournament in the same period of time.

2019: ???

2019 ain't over yet lol.

Affects on the Melee and Smash 4 community

Similar to Brawl's competitive community when Smash 4 was released, most Smash 4 players transitioned to Ultimate when the game was released, killing off the Smash 4 scene.

Unlike Smash 4, Melee players have mostly praised Ultimate's engine, liking how some Melee techniques such as directional airdoges have made a return, as well as an increase in speed compared to the previous game. Although Melee tournaments were still thriving, many top Melee players such as Leffen and Mang0 have stated their interests in participating in Ultimate tournaments.