Super Smash Bros. Ultimate in competitive play: Difference between revisions

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{{DISPLAYTITLE:''Super Smash Bros. Ultimate'' in competitive play}}
''Super Smash Bros. Ultimate''{{'}}s competitive scene is still rather young.
 
==2018: Rapid Growth==
Similar to ''Super Smash Bros. 4'', ''Super Smash Bros. Ultimate''{{'}}s competitive scene started before the game was released with the {{Trn|Super Smash Bros. Invitational 2018}}, an invitational tournament hosted by [[Nintendo]] at E3 2018 on June 12th, 2018. Similar to the [[Super Smash Bros. Invitational 2018|last invitational]], professional Smashers were invited to compete against each other, however this time only eight players were invited, four who were top ''Smash 4'' players and four who were top ''Melee'' players. The only invitee who participated in the previous tournament was {{Sm|ZeRo}}, who managed to defend his previous title and defeated {{Sm|MkLeo}}, winning his first ''Ultimate'' tournament.
 
When ''Ultimate'' was released on December 7th, 2018, many tournaments started hosting the game, with a good amount of them having over 100 attendees. By the end of the year, ''Ultimate''{{'}}s largest tournament, [[Umebura SP]], had hosted 746 players, over 7 times more entrants than ''Smash 4''{{'}}s largest tournament in the same period of time.
 
==2019: ???==
2019 ain't over yet lol.
 
==Affects on the ''Melee'' and ''Smash 4'' community==
Similar to ''Brawl''{{'}}s competitive community when ''Smash 4'' was released, most ''Smash 4'' players transitioned to ''Ultimate'' when the game was released, killing off the ''Smash 4'' scene.
 
Unlike ''Smash 4'', ''Melee'' players have mostly praised ''Ultimate''{{'}}s engine, liking how some Melee techniques such as directional airdoges have made a return, as well as an increase in speed compared to the previous game. Although ''Melee'' tournaments were still thriving, many top ''Melee'' players such as {{Sm|Leffen}} and {{Sm|Mang0}} have stated their interests in participating in ''Ultimate'' tournaments.

Revision as of 22:03, February 26, 2019

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Super Smash Bros. Ultimate's competitive scene is still rather young.

2018: Rapid Growth

Similar to Super Smash Bros. 4, Super Smash Bros. Ultimate's competitive scene started before the game was released with the Super Smash Bros. Invitational 2018, an invitational tournament hosted by Nintendo at E3 2018 on June 12th, 2018. Similar to the last invitational, professional Smashers were invited to compete against each other, however this time only eight players were invited, four who were top Smash 4 players and four who were top Melee players. The only invitee who participated in the previous tournament was ZeRo, who managed to defend his previous title and defeated MkLeo, winning his first Ultimate tournament.

When Ultimate was released on December 7th, 2018, many tournaments started hosting the game, with a good amount of them having over 100 attendees. By the end of the year, Ultimate's largest tournament, Umebura SP, had hosted 746 players, over 7 times more entrants than Smash 4's largest tournament in the same period of time.

2019: ???

2019 ain't over yet lol.

Affects on the Melee and Smash 4 community

Similar to Brawl's competitive community when Smash 4 was released, most Smash 4 players transitioned to Ultimate when the game was released, killing off the Smash 4 scene.

Unlike Smash 4, Melee players have mostly praised Ultimate's engine, liking how some Melee techniques such as directional airdoges have made a return, as well as an increase in speed compared to the previous game. Although Melee tournaments were still thriving, many top Melee players such as Leffen and Mang0 have stated their interests in participating in Ultimate tournaments.