Editing Zero Suit Samus (SSBU)

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==Update history==
==Update history==
Zero Suit Samus received a mix of buffs and nerfs via game updates, but has been slightly nerfed overall. Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw.
Zero Suit Samus received a mix of buffs and nerfs via game updates, but has been slightly nerfed overall. Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw.
Patch 3.0.0 nerfed Flip Jump further as it travels less horizontal distance, hindering her recovery.


Her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Flip Jump's travel distance was shortened in patch 3.0.0, only to be reverted in the next patch. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into up smash and Boost Kick; sufficient mashing now being more difficult to get the followup at high percents, although it still allows for frame traps into the aforementioned moves. Patch 11.0.0 increased the landing lag of neutral aerial and increased the startup time for Boost Kick. This slightly reduces its safety against shield, out of shield, and tightens their combo windows, though they're still manageable.
Her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Flip Jump's travel distance was shortened in patch 3.0.0, only to be reverted in the next patch. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into up smash and Boost Kick; sufficient mashing now results in it being very difficult to get the followup at high percents, although it still allows for frame traps into the aforementioned moves. Patch 11.0.0 increased the landing lag of neutral aerial and increased the startup time for Boost Kick. This slightly reduces its safety against shield and out of shield, and tightens its combo window, though the latter is still manageable.


Overall, she fares a little worse than she did at ''Ultimate'''s launch, yet she still remains a very viable character.  
Overall, she fares a little worse than she did at ''Ultimate'''s launch, yet she still remains a very viable character.  

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