Editing Zero Suit Samus (SSB4)
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Latest revision | Your text | ||
Line 82: | Line 82: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Neutral attack's first and second hits have higher set knockback (10 (both) → 23/45 (hit 1), 34/50 (hit 2)). These changes make its hits connect together better, and decreases the possibility of opponents [[powershield]]ing the second and third hits. It also improves its [[jab cancel]]ing potential despite | **{{buff|Neutral attack's first and second hits have higher set knockback (10 (both) → 23/45 (hit 1), 34/50 (hit 2)). These changes make its hits connect together better, and decreases the possibility of opponents [[powershield]]ing the second and third hits. It also improves its [[jab cancel]]ing potential despite its higher ending lag. Its last hit also has more base knockback (45 → 60).}} | ||
**{{nerf|Neutral attack's first two hits deal less damage (2% → 1.5%) and all three hits have more ending lag (FAF 18 → 21 (hit 1), FAF 21 → 26 (hit 2), FAF 23 → 32 (hit 3)). The first hit also has a shorter duration (frames 1-3 → 1) and less range (3.5u/3.8u/4.8u/3.4u → 3u/3.8u). Lastly, the higher knockback of the first two hits can allow the last hit to whiff against floaty characters.}} | **{{nerf|Neutral attack's first two hits deal less damage (2% → 1.5%) and all three hits have more ending lag (FAF 18 → 21 (hit 1), FAF 21 → 26 (hit 2), FAF 23 → 32 (hit 3)). The first hit also has a shorter duration (frames 1-3 → 1) and less range (3.5u/3.8u/4.8u/3.4u → 3u/3.8u). Lastly, the higher knockback of the first two hits can allow the last hit to whiff against floaty characters.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: |