Editing Zero Suit Samus (SSB4)
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**{{nerf|Zero Suit Samus does not bend her leg quite as low for the down angled version, giving it less range below her.}} | **{{nerf|Zero Suit Samus does not bend her leg quite as low for the down angled version, giving it less range below her.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt | **{{buff|Up tilt's second hit deals 1% more damage (6% → 7%) and has more knockback scaling (80 → 90), granting it KO potential at very high percentages. Its first hit also has decreased knockback (55/80 (base), 70 (scaling) → 55/85/30 (aerial)/50 (grounded)). This makes its hits connect together better. It also grants intangibility on Zero Suit Samus's lower legs, making it safer to use against aerial opponents.}} | ||
**{{nerf|The second hit has more startup lag (frame 7 → 9).}} | |||
***{{buff|However, its duration has been unchanged, giving it less ending lag relative to the hitbox.}} | |||
**{{nerf|Up tilt has a higher [[Freeze frame|hitlag]] multiplier (1× → 1.2×), making it easier to DI.}} | **{{nerf|Up tilt has a higher [[Freeze frame|hitlag]] multiplier (1× → 1.2×), making it easier to DI.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{change|Down tilt has a new animation, where Zero Suit Samus now moves forward when performing the legsweep.}} | **{{change|Down tilt has a new animation, where Zero Suit Samus now moves forward when performing the legsweep.}} |