Editing Zero Suit Samus (SSB4)
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**{{nerf|Up aerial deals less damage (10% (clean)/7% (late) → 6.5%), without full compensation on its knockback compared to its previous clean hit (40 (base), 100 (scaling) → 30/125), hindering its KO potential.}} | **{{nerf|Up aerial deals less damage (10% (clean)/7% (late) → 6.5%), without full compensation on its knockback compared to its previous clean hit (40 (base), 100 (scaling) → 30/125), hindering its KO potential.}} | ||
***{{buff|However, these changes improve its juggling and combo potential at higher percents, especially when combined with the changes to hitstun canceling and DI.}} | ***{{buff|However, these changes improve its juggling and combo potential at higher percents, especially when combined with the changes to hitstun canceling and DI.}} | ||
***{{change|The move deals considerably higher knockback compared to the previous late hit (20 (base), 100 (scaling) → 30/125). This improves its KO potential but hinders its followup potential at higher percents.}} | ***{{change|The move's late hit deals considerably higher knockback compared to the previous late hit (20 (base), 100 (scaling) → 30/125). This improves its KO potential but hinders its followup potential at higher percents.}} | ||
**{{nerf|Up aerial has more startup lag (frame 4 → 6) which along with Zero Suit Samus' higher falling speed/gravity, prevents it from being able to be performed twice in a short hop.}} | **{{nerf|Up aerial has more startup lag (frame 4 → 6) which along with Zero Suit Samus' higher falling speed/gravity, prevents it from being able to be performed twice in a short hop.}} | ||
***{{buff|However, its total duration was unchanged, giving it less ending lag.}} | ***{{buff|However, its total duration was unchanged, giving it less ending lag.}} |