Editing Zelda (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 553: Line 553:
==Trivia==
==Trivia==
*In the ''Super Smash Bros. Brawl'' manual, Zelda is referred to as a "queen" even though she is commonly referred to as "princess". This is because her ''Brawl'' appearance is based on the Zelda of ''Twilight Princess'', who is queen de facto, but does not officially bear the title as her coronation was prevented by the events of the game.
*In the ''Super Smash Bros. Brawl'' manual, Zelda is referred to as a "queen" even though she is commonly referred to as "princess". This is because her ''Brawl'' appearance is based on the Zelda of ''Twilight Princess'', who is queen de facto, but does not officially bear the title as her coronation was prevented by the events of the game.
*Though Zelda's [[Farore's Wind|recovery]] goes farther than Sheik's, Sheik can actually go higher vertically from the ground.
*The amount of [[transform]]ation lag can be shortened by pausing the game during the transformation; doing this, however, causes a replay of the match to lag at the point of where the player transformed.
*The amount of [[transform]]ation lag can be shortened by pausing the game during the transformation; doing this, however, causes a replay of the match to lag at the point of where the player transformed.
*Unlike in ''Melee'', where completing Classic mode with either Zelda or Sheik would get both Zelda and Sheik trophies, ''Brawl'' makes one play both characters separately at the end to retrieve their trophies.
*During Zelda's down smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error "blinks" shortly. This error was fixed in ''[[SSB4]]''.
*{{SSBB|Pikachu}}, Zelda, and {{SSBB|Snake}} are the only characters in the game where all three of their taunts temporarily make a held item disappear.
*If one looks closely at Zelda's boots, both sides on each via the buckles show metal studs styled akin to the [[Triforce]] seen in her home series. This aesthetic element is not part of her original design from ''Twilight Princess''. The studs were removed from her model in ''SSB4''.
*Zelda and Sheik are the only two characters in this game to share a character select icon. ''Melee'' only shows Zelda on its character selection screen and players hold A while selecting a stage to start a match as Sheik, while ''Smash 4'' onwards splits the two into their own characters. {{SSBU|Pyra}} and {{SSBU|Mythra}} share a character selection icon in ''Ultimate''.
*For some reason, Zelda's red alternate costume, unlike her other colors including her default, doesn't seem to be wearing gloves. ''SSB4'', however, does give her gloves.


==External links==
==External links==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: