Editing Zelda (SSBB)

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|game=SSBB
|game=SSBB
|neutralcount=1
|neutralcount=1
|neutralname=Short Flash ({{ja|ショートフラッシュ|Shōto Furasshu}})
|neutralname= 
|neutral1dmg=2% (hits 1-3)
|neutral1dmg=2% (hits 1-3)
|neutraldesc=Zelda sticks her hand out in front of herself and shoots small magical sparks, pushing foes slightly back. Disjointed with decent range.
|neutraldesc=Zelda sticks her hand out in front of herself and shoots small magical sparks, pushing foes slightly back. Disjointed with decent range.
|ftiltname=Magical Cutter ({{ja|マジカルカッター|Majikaru Kattā}})
|ftiltname= 
|ftiltdmg=13% (hand), 12% (arm), 11% (body)
|ftiltdmg=13% (hand), 12% (arm), 11% (body)
|ftiltdesc=Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled.
|ftiltdesc=Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled.
|utiltname=Barricader ({{ja|バリケーダー|Barikēdā}})
|utiltname= 
|utiltdmg=11%
|utiltdmg=11%
|utiltdesc=Zelda waves her arm above her head in an arc with a boost of magic power. This move has very high vertical knockback, and makes an excellent finisher.
|utiltdesc=Zelda waves her arm above her head in an arc with a boost of magic power. This move has very high vertical knockback, and makes an excellent finisher.
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltname= 
|dtiltdmg=7% (foot), 8% (leg)
|dtiltdmg=7% (foot), 8% (leg)
|dtiltdesc=Zelda crouches and kicks her foot in front of her, hitting opponents low. The tip of her foot [[meteor smash]]es grounded opponents and launches airborne opponents upwards. Can make the opponent trip, allowing for multiple follow-ups.
|dtiltdesc=Zelda crouches and kicks her foot in front of her, hitting opponents low. The tip of her foot [[meteor smash]]es grounded opponents and launches airborne opponents upwards. Can make the opponent trip, allowing for multiple follow-ups.
|dashname=Quick Palm Shot ({{ja|クイックパームショット|Kuikku Pōmu Shotto}})
|dashname= 
|dashdmg=12% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdmg=12% (clean body), 9% (clean hands), 8% (late body), 7% (late hands)
|dashdesc=Zelda shoves her arms in front of her and pushes foes in front of her away with a boost of magic power. Any foes caught in the sweetspot of the move will shocked and knocked upwards.
|dashdesc=Zelda shoves her arms in front of her and pushes foes in front of her away with a boost of magic power. Any foes caught in the sweetspot of the move will shocked and knocked upwards.
|fsmashname=Shining Palm Shot ({{ja|シャイニングパームショット|Shainingu Pōmu Shotto}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-4), {{ChargedSmashDmgSSBB|13}} (hit 5)
|fsmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-4), {{ChargedSmashDmgSSBB|13}} (hit 5)
|fsmashdesc=Zelda charges magic energy in her right hand and flashes it in front of herself, hitting opponents multiple times before knocking them away. Can pressure shields and deals great knockback. However, it can be SDI'd out of (though it requires good timing).
|fsmashdesc=Zelda charges magic energy in her right hand and flashes it in front of herself, hitting opponents multiple times before knocking them away. Can pressure shields and deals great knockback. However, it can be SDI'd out of (though it requires good timing).
|usmashname=Power Steer ({{ja|パワースティア|Pawā Sutia}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-10), {{ChargedSmashDmgSSBB|5}} (hit 11)
|usmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-10), {{ChargedSmashDmgSSBB|5}} (hit 11)
|usmashdesc=Zelda charges magic energy in her left hand and waves it above her head twice, hitting opponents multiple times before knocking them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt.
|usmashdesc=Zelda charges magic energy in her left hand and waves it above her head twice, hitting opponents multiple times before knocking them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt.
|dsmashname=Compass Turn ({{ja|コンパスターン|Conpasu Tān}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2)
|dsmashdesc=Zelda quickly kicks on both sides of herself, knocking opponents away. It is the fastest down smash in the game (tied with R.O.B) with good semi-spike knockback. The leg Zelda strikes with is intangible.
|dsmashdesc=Zelda quickly kicks on both sides of herself, knocking opponents away. It is the fastest down smash in the game (tied with R.O.B) with good semi-spike knockback. The leg Zelda strikes with is intangible.
|nairname=Zelda Spin ({{ja|ゼルダスピン|Zeruda Supin}})
|nairname= 
|nairdmg=2% (hits 1-4), 5% (hit 5)
|nairdmg=2% (hits 1-4), 5% (hit 5)
|nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's.
|nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's.
|fairname=[[Lightning Kick|Lightning Kick (Front)]] ({{ja|稲妻キック(前)|Inazuma Kikku (Mae)}})
|fairname=[[Lightning Kick]]
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback.
|fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback.
|bairname=[[Lightning Kick|Lightning Kick (Back)]] ({{ja|稲妻キック(後)|Inazuma Kikku (Ato)}})
|bairname=[[Lightning Kick]]
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick.
|bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick.
|uairname=Condense Blast ({{ja|コンデンスブラスト|Kondensu Burasuto}})
|uairname= 
|uairdmg=15%
|uairdmg=15%
|uairdesc=Zelda brings her arm above her head and releases a fiery explosion above her head, dealing great knockback. Requires precise timing to KO.
|uairdesc=Zelda brings her arm above her head and releases a fiery explosion above her head, dealing great knockback. Requires precise timing to KO.
|dairname=Mild Meteor Heel ({{ja|マイルドメテオヒール|Mairudo Meteo Hīru}})
|dairname= 
|dairdmg=16% (clean), 5% (late leg), 4% (late foot)
|dairdmg=16% (clean), 5% (late leg), 4% (late foot)
|dairdesc=Zelda stomps her foot below herself, [[meteor smash|meteoring]] opponents. The initial hitbox deals a powerful meteor (the 3rd strongest meteor smash in the game, whereas later hitboxes hit opponents with less force, albeit still a meteor.
|dairdesc=Zelda stomps her foot below herself, [[meteor smash|meteoring]] opponents. The initial hitbox deals a powerful meteor (the 3rd strongest meteor smash in the game, whereas later hitboxes hit opponents with less force, albeit still a meteor.
|grabname=Holding ({{ja|ホールディング|Hōrudingu}})
|grabname= 
|grabdesc=Zelda restrains her opponent in front of her with magical energy.
|grabdesc=Zelda restrains her opponent in front of her with magical energy.
|pummelname=Holding Attack ({{ja|ホールディングアタック|Hōrudingu Atakku}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Zelda waves her arms quickly in front of her victim, dealing small magic damage.
|pummeldesc=Zelda waves her arms quickly in front of her victim, dealing small magic damage.
|fthrowname=Force Move ({{ja|フォースムーブ|Fōsu Mūbu}})
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Zelda spins her opponent in front of her and throws her opponent away. Deals a good amount of damage.
|fthrowdesc=Zelda spins her opponent in front of her and throws her opponent away. Deals a good amount of damage.
|bthrowname=Force Back Move ({{ja|フォースバックムーブ|Fōsu Bakku Mūbu}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Zelda spins her opponent, circles them around herself and throws them behind herself. Deals good damage.
|bthrowdesc=Zelda spins her opponent, circles them around herself and throws them behind herself. Deals good damage.
|uthrowname=Force Top Move ({{ja|フォーストップムーブ|Fōsu Toppu Mūbu}})
|uthrowname= 
|uthrowdmg=11%
|uthrowdmg=11%
|uthrowdesc=Zelda forces her opponent above her and throws them upward.
|uthrowdesc=Zelda forces her opponent above her and throws them upward.
|dthrowname=Plasma Beat ({{ja|プラズマビート|Purazuma Bīto}})
|dthrowname= 
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdmg=2% (hits 1-4), 2% (throw)
|dthrowdesc=Zelda forces her opponent under her and shoots magic from her hands at them, before knocking them behind herself.
|dthrowdesc=Zelda forces her opponent under her and shoots magic from her hands at them, before knocking them behind herself.

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