Editing Zelda (SSB4)
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**{{buff|Farore's Wind's second hit deals more damage (6% → 10% (grounded sweetspot)/7% (grounded sourspot)/12% (aerial sweetspot)/8% (aerial sourspot)). Additionally, due to consisting of a sweetspot and a sourspot instead of a consistent hitbox, its second hit has altered knockback (40 (base)/100 (growth) → 90/90 (grounded/aerial sweetspot), 70/90 (grounded/aerial sourspot)). Lastly, its aerial second hit's angle has been altered ([[Sakurai angle|361°]] → 55°). Altogether, these changes grant it KO potential when sweetspotted, especially while near the upper blast line, and improve its safety.}} | **{{buff|Farore's Wind's second hit deals more damage (6% → 10% (grounded sweetspot)/7% (grounded sourspot)/12% (aerial sweetspot)/8% (aerial sourspot)). Additionally, due to consisting of a sweetspot and a sourspot instead of a consistent hitbox, its second hit has altered knockback (40 (base)/100 (growth) → 90/90 (grounded/aerial sweetspot), 70/90 (grounded/aerial sourspot)). Lastly, its aerial second hit's angle has been altered ([[Sakurai angle|361°]] → 55°). Altogether, these changes grant it KO potential when sweetspotted, especially while near the upper blast line, and improve its safety.}} | ||
**{{buff|Farore's Wind's grounded first hit's knockback (40 (base)/100 (growth) → 118/30) and angle have been altered (80° → 91°), granting it combo potential into its aerial second hit. Its aerial first hit also has increased base knockback (40 → 60).}} | **{{buff|Farore's Wind's grounded first hit's knockback (40 (base)/100 (growth) → 118/30) and angle have been altered (80° → 91°), granting it combo potential into its aerial second hit. Its aerial first hit also has increased base knockback (40 → 60).}} | ||
**{{buff|Farore's Wind has decreased start-up lag (frame 11 → 8). Additionally, it travels farther and covers significantly more | **{{buff|Farore's Wind has decreased start-up lag (frame 11 → 8). Additionally, it travels farther and covers significantly more vertical distance when used with a jump. Lastly, it now snaps the edge when first used, instead of requiring Zelda to reappear first. Altogether, these changes significantly improve its recovery potential.}} | ||
**{{change|Farore Wind's second hit now has a [[slash]] effect instead of a flame effect.}} | **{{change|Farore Wind's second hit now has a [[slash]] effect instead of a flame effect.}} | ||
*[[Phantom Slash]]: | *[[Phantom Slash]]: |