Editing Zelda (SSB4)

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|ranking = 52-53
|ranking = 52-53
}}
}}
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on December 26th, 2013, which also commemorated ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' being released in Japan on the same day. She is now completely separated from {{SSB4|Sheik}}, no longer being able to transform mid-match.
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on December 26th, 2013, which also commemorated ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' being released in Japan on the same day.


Jun Mizusawa reprises her role as Zelda's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.
Jun Mizusawa reprises her role as Zelda's voice actor, albeit via recycled voice clips from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.


Zelda is ranked 52th/53rd out of 54 on the [[tier list]], so she is placed in the G tier, which ties her with {{SSB4|Ganondorf}}. This is similar to her placement in ''Brawl'', where she was ranked 37th out of 38. Zelda has a solid combo game, with her possessing multiple attacks which can set up into other moves. When coupled with her overall high damage output, Zelda is capable of racking up a solid amount of damage at a respectably fast rate.
Zelda is ranked 52/53rd out of 54 on the [[tier list]], so she is placed in the G tier, which ties her with {{SSB4|Ganondorf}}. This is similar to her placement in ''Brawl'', where she was ranked 37th out of 38. Zelda has a solid combo game, with her possessing multiple attacks which can set up into other moves. When coupled with her overall high damage output, Zelda is capable of racking up a solid amount of damage at a respectably fast rate.


Zelda also boasts an array of KOing options, most notably her forward smash, up smash, [[sweetspot]]ted [[Lightning Kick]]s, up aerial and sweetspotted down aerial. By extension, [[Farore's Wind]] is a very potent and powerful KO move, reliably KOing any character below 100% while near the upper blast line, which makes it especially potent from [[out of shield]] when it can be applied. She also has a solid grab game, with her back throw being a solid KO option near the ledge and her down throw being a potent combo throw, even at higher percents.
Zelda also boasts an array of KOing options, most notably her forward smash, up smash, [[sweetspot]]ted [[Lightning Kick]]s, up aerial and sweetspotted down aerial. By extension, [[Farore's Wind]] is a very potent and powerful KO move, reliably KOing any character below 100% while near the upper blast line, which makes it especially potent from [[out of shield]] when it can be applied. She also has a solid grab game, with her back throw being a solid KO option near the ledge and her down throw being a potent combo throw, even at higher percents.
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**{{buff|Farore's Wind's second hit deals more damage (6% → 10% (grounded sweetspot)/7% (grounded sourspot)/12% (aerial sweetspot)/8% (aerial sourspot)). Additionally, due to consisting of a sweetspot and a sourspot instead of a consistent hitbox, its second hit has altered knockback (40 (base)/100 (growth) → 90/90 (grounded/aerial sweetspot), 70/90 (grounded/aerial sourspot)). Lastly, its aerial second hit's angle has been altered ([[Sakurai angle|361°]] → 55°). Altogether, these changes grant it KO potential when sweetspotted, especially while near the upper blast line, and improve its safety.}}
**{{buff|Farore's Wind's second hit deals more damage (6% → 10% (grounded sweetspot)/7% (grounded sourspot)/12% (aerial sweetspot)/8% (aerial sourspot)). Additionally, due to consisting of a sweetspot and a sourspot instead of a consistent hitbox, its second hit has altered knockback (40 (base)/100 (growth) → 90/90 (grounded/aerial sweetspot), 70/90 (grounded/aerial sourspot)). Lastly, its aerial second hit's angle has been altered ([[Sakurai angle|361°]] → 55°). Altogether, these changes grant it KO potential when sweetspotted, especially while near the upper blast line, and improve its safety.}}
**{{buff|Farore's Wind's grounded first hit's knockback (40 (base)/100 (growth) → 118/30) and angle have been altered (80° → 91°), granting it combo potential into its aerial second hit. Its aerial first hit also has increased base knockback (40 → 60).}}
**{{buff|Farore's Wind's grounded first hit's knockback (40 (base)/100 (growth) → 118/30) and angle have been altered (80° → 91°), granting it combo potential into its aerial second hit. Its aerial first hit also has increased base knockback (40 → 60).}}
**{{buff|Farore's Wind has decreased start-up lag (frame 11 → 8). Additionally, it travels farther and covers significantly more height when used with a jump. Lastly, it now snaps the edge when first used, instead of requiring Zelda to reappear first. Altogether, these changes significantly improve its recovery potential.}}
**{{buff|Farore's Wind has decreased start-up lag (frame 11 → 8). Additionally, it travels farther and covers significantly more vertical distance when used with a jump. Lastly, it now snaps the edge when first used, instead of requiring Zelda to reappear first. Altogether, these changes significantly improve its recovery potential.}}
**{{change|Farore Wind's second hit now has a [[slash]] effect instead of a flame effect.}}
**{{change|Farore Wind's second hit now has a [[slash]] effect instead of a flame effect.}}
*[[Phantom Slash]]:
*[[Phantom Slash]]:
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|neutralname= 
|neutralname= 
|neutral1dmg=3% (hits 1-2), 5% (hit 3)
|neutral1dmg=3% (hits 1-2), 5% (hit 3)
|neutraldesc=Extends her arm to emit a small blast of {{b|magic|disambiguation}}al energy from her hand. It has a respectable damage output, very minimal ending lag, low base knockback and high knockback growth. All of these traits make it a useful set-up into dash attack and dash grab at 0%-35%, and a useful spacing option beginning at 40%. Due to it hitting on frame 11, however, it is the slowest neutral attack in the game. Its hitbox also follows Zelda's palm, which can result in it can missing small and/or [[crouching]] opponents.
|neutraldesc=Extends her arm to emit a small blast of [[magic]]al energy from her hand. It has a respectable damage output, very minimal ending lag, low base knockback and high knockback growth. All of these traits make it a useful set-up into dash attack and dash grab at 0%-35%, and a useful spacing option beginning at 40%. Due to it hitting on frame 11, however, it is the slowest neutral attack in the game. Its hitbox also follows Zelda's palm, which can result in it can missing small and/or [[crouching]] opponents.
|ftiltname= 
|ftiltname= 
|ftiltdmg=12% (hand), 10% (arm)
|ftiltdmg=12% (hand), 10% (arm)
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|nairdmg=2.5% (hits 1-4 front), 1.5% (hits 1-4 back), 5% (hit 5)
|nairdmg=2.5% (hits 1-4 front), 1.5% (hits 1-4 back), 5% (hit 5)
|nairdesc=Spins with her arms outstretched and infused with magical energy. Due to it hitting on frame 6, it is tied with back aerial for the lowest amount of start-up lag out of Zelda's aerials. It has a decent amount of utility: it can be used as a follow-up from down throw; as a combo starter when [[SHFF]]'d; or as an edge-guarding option and autocancels in a short hop.
|nairdesc=Spins with her arms outstretched and infused with magical energy. Due to it hitting on frame 6, it is tied with back aerial for the lowest amount of start-up lag out of Zelda's aerials. It has a decent amount of utility: it can be used as a follow-up from down throw; as a combo starter when [[SHFF]]'d; or as an edge-guarding option and autocancels in a short hop.
|fairname=[[Lightning Kick]] ({{ja|稲妻キック|Inazuma Kikku}})
|fairname=[[Lightning Kick]]
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdmg=20% (clean foot), 4% (clean leg, late)
|fairdesc=A magically-infused flying kick. Its sweetspot is at the tip of her foot, and has both an outstanding damage output and high knockback growth. Its sweetspot KOs middleweights at 74%/66% (''3DS''/''Wii U'') while near the edge of Final Destination. Its sweetspot is easier to land if it hits the opponent at the beginning of the move. However, its sourspots lack KO potential and are very unsafe because of their extremely low damage outputs and average knockback growth. Its considerable ending lag also makes it punishable at low percentages, even if it is sweetspotted.
|fairdesc=A magically-infused flying kick. Its sweetspot is at the tip of her foot, and has both an outstanding damage output and high knockback growth. Its sweetspot KOs middleweights at 74%/66% (''3DS''/''Wii U'') while near the edge of Final Destination. Its sweetspot is easier to land if it hits the opponent at the beginning of the move. However, its sourspots lack KO potential and are very unsafe because of their extremely low damage outputs and average knockback growth. Its considerable ending lag also makes it punishable at low percentages, even if it is sweetspotted.
|bairname=Lightning Kick ({{ja|稲妻キック|Inazuma Kikku}})
|bairname=Lightning Kick
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdmg=20% (clean foot), 4% (clean leg, late)
|bairdesc=A magically-infused flying kick. It functions almost identically to forward aerial, with the only differences being that it hits on frame 6 (which ties it with neutral aerial for the lowest amount of start-up lag out of Zelda's aerials) and its sweetspot has slightly more base knockback and knockback growth. Its sweetspot KOs middleweights at 71%/62% (''3DS''/''Wii U'') while near the edge of Final Destination. However, it has the highest amount of landing lag out of Zelda's aerials.
|bairdesc=A magically-infused flying kick. It functions almost identically to forward aerial, with the only differences being that it hits on frame 6 (which ties it with neutral aerial for the lowest amount of start-up lag out of Zelda's aerials) and its sweetspot has slightly more base knockback and knockback growth. Its sweetspot KOs middleweights at 71%/62% (''3DS''/''Wii U'') while near the edge of Final Destination. However, it has the highest amount of landing lag out of Zelda's aerials.
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|usc1name=Farore's Squall
|usc1name=Farore's Squall
|usc1dmg=—
|usc1dmg=—
|usc1desc=Comes out much faster and has a large windbox with set knockback at its beginning that pushes opponents away, which make it useful for escaping pressure from an opponent. It also travels slightly farther, even more so with a ground jump, and its slower speed allows for better maneuverability. However, it deals no damage; takes much longer to start up; and telegraphs where Zelda is traveling because of its magical particles. It launches opponents upward slightly upon reappearing.
|usc1desc=Comes out much faster and has a large windbox with set knockback at its beginning that pushes opponents away, which make it useful for escaping pressure from an opponent. It also travels slightly farther, even more so with a ground jump, and its slower speed allows for better maneuverability. However, it deals no damage; takes much longer to start up; and telegraphs where Zelda is traveling because of its magical particles.
|usc2name=Farore's Windfall
|usc2name=Farore's Windfall
|usc2dmg=4% (hit 1), 7% (hit 2)
|usc2dmg=4% (hit 1), 7% (hit 2)
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|fsdmg=1% (hit 1), 39% (first opponent), 29% (second opponent), 21% (third opponent) 17% (fourth opponent), 13% (fifth opponent), 9% (sixth opponent), 7% (seventh opponent)
|fsdmg=1% (hit 1), 39% (first opponent), 29% (second opponent), 21% (third opponent) 17% (fourth opponent), 13% (fifth opponent), 9% (sixth opponent), 7% (seventh opponent)
|fsdesc=Wields [[zeldawiki:Zelda's Bow|her bow]] and fires a {{s|zeldawiki|Light Arrow}} forward. Although it no longer has [[one-hit KO]] potential like in ''Brawl'', it is still one of the strongest Final Smashes in the game, especially when hitting its first opponent. It KOs middleweights at 2% while near the edge of Final Destination in the ''3DS'' version.
|fsdesc=Wields [[zeldawiki:Zelda's Bow|her bow]] and fires a {{s|zeldawiki|Light Arrow}} forward. Although it no longer has [[one-hit KO]] potential like in ''Brawl'', it is still one of the strongest Final Smashes in the game, especially when hitting its first opponent. It KOs middleweights at 2% while near the edge of Final Destination in the ''3DS'' version.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 85
|rweight = 44
|dash = 1.6
|rdash = 15-23
|run = 1.3
|rrun = 53-54
|walk = 0.87
|rwalk = 49
|trac = 0.054
|rtrac = 36
|airfric = 0.006
|rairfric = 50-51
|air = 1.04
|rair = 26-27
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.055
|raddaccel = 38
|gravity = 0.071
|rgravity = 53
|fall = 1.35
|rfall = 44-46
|ff = 2.16
|rff = 44-46
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 31.552761
|rjumpheight = 41
|shorthop = 15.239396
|rshorthop = 41
|djump = 31.552761
|rdjump = 39
}}
}}


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Much like a number of other poorly perceived characters, Zelda received a multitude of buffs from game updates. These improvements contributed to her results slowly improving as time passed, most notably thanks to {{Sm|ven}}. However, Zelda's newfounded buffs were still overshadowed by her inherent flaws, as well as the greater significance of buffs gained by other low-tier and bottom-tier characters. To reflect this, Zelda was ranked 55th on the second and third tier lists.
Much like a number of other poorly perceived characters, Zelda received a multitude of buffs from game updates. These improvements contributed to her results slowly improving as time passed, most notably thanks to {{Sm|ven}}. However, Zelda's newfounded buffs were still overshadowed by her inherent flaws, as well as the greater significance of buffs gained by other low-tier and bottom-tier characters. To reflect this, Zelda was ranked 55th on the second and third tier lists.


As of the fourth tier list, Zelda has been ranked 52th/53rd, tying her with {{SSB4|Ganondorf}} as the second lowest ranking character on the entire list. Unlike previous lists and her placement in ''Brawl'', this placement actually renders Zelda as a low-tier character, owing to this list's exclusion of the {{SSB4|Mii Fighter}}s and tier restructuring. Although Zelda's current placement is generally viewed as accurate, some players claim that she is relatively underrated; {{Sm|ESAM}}, in particular, ranked her higher on his own personal tier list.<ref>[https://www.youtube.com/watch?v=yZ_RifHrZ1c#t=8m47s ESAM's FINAL SMASH 4 TIER LIST (PART 1)]</ref>
As of the fourth tier list, Zelda has been ranked 53rd, tying her with {{SSB4|Ganondorf}} as the second lowest ranking character on the entire list. Unlike previous lists and her placement in ''Brawl'', this placement actually renders Zelda as a low-tier character, owing to this list's exclusion of the {{SSB4|Mii Fighter}}s and tier restructuring. Although Zelda's current placement is generally viewed as accurate, some players claim that she is relatively underrated; {{Sm|ESAM}}, in particular, ranked her higher on his own personal tier list.<ref>[https://www.youtube.com/watch?v=yZ_RifHrZ1c#t=8m47s ESAM's FINAL SMASH 4 TIER LIST (PART 1)]</ref>
 
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


''See also: [[:Category:Zelda players (SSB4)]]''
''See also: [[:Category:Zelda professionals (SSB4)]]''


*{{Sm|Bonren|USA}} - Placed 17th at {{Trn|Super Smash Fight Club 3}} and 25th at both {{Trn|DreamHack Austin 2018}} and {{Trn|Low Tier City 6}} with wins over players such as {{Sm|Elegant}} and {{Sm|Karna}}.
*{{Sm|Bonren|USA}} - Placed 17th at {{Trn|Super Smash Fight Club 3}} and 25th at both {{Trn|DreamHack Austin 2018}} and {{Trn|Low Tier City 6}} with wins over players such as {{Sm|Elegant}} and {{Sm|Karna}}.

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