Editing Zelda (SSB4)

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**{{buff|Standing and pivot grabs have less start-up lag (frame 12 (standing)/14 (pivot) → 10/11).}}
**{{buff|Standing and pivot grabs have less start-up lag (frame 12 (standing)/14 (pivot) → 10/11).}}
**{{buff|All of Zelda's grabs extend further out (z offset: 10 (standing)/9 (dash)/-13 (pivot) → z stretch: 13.5u/14.5u/-16.7), giving them more range.}}
**{{buff|All of Zelda's grabs extend further out (z offset: 10 (standing)/9 (dash)/-13 (pivot) → z stretch: 13.5u/14.5u/-16.7), giving them more range.}}
**{{nerf|All grabs have more ending lag (FAF 30 → 38 (standing), FAF 40 → 47 (dash), FAF 36 → 45 (pivot)).}}
**{{nerf|All grabs have increased ending lag (FAF 30 → 38 (standing), FAF 40 → 47 (dash), FAF 36 → 45 (pivot)).}}
**{{nerf|All grabs have smaller grabboxes (4.8u → 3.8u (standing/pivot)/3u (dash)).}}
**{{nerf|All grabs have smaller grabboxes (4.8u → 3.8u (standing/pivot)/3u (dash)).}}
**{{nerf|Dash and Pivot grab do not extend as far inside of Zelda (z offset: -3 (dash)/-1 (pivot) → 4/-4), removing their ability to grab opponents behind Zelda.}}
**{{nerf|Dash and Pivot grab do not extend as far inside of Zelda (z offset: -3 (dash)/-1 (pivot) → 4/-4), removing their ability to grab opponents behind Zelda.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{change|Zelda releases opponents from forward throw earlier (frame 33 → 30). This makes it harder to DI (especially for heavier characters due to the changes to weight dependent throws) but gives it more ending lag as its total duration was unchanged.}}
**{{change|Zelda releases opponents from back throw earlier (frame 33 → 30). This makes it harder to DI (especially for lighter characters due to the changes to weight dependent throws) but gives it more ending lag as its total duration was unchanged.}}
*[[Back throw]]:
*[[Back throw]]:
**{{change|Zelda releases opponents from back throw earlier (frame 29 → 27). This makes it harder to DI but gives it more ending lag as its total duration was unchanged.}}
**{{change|Zelda releases opponents from back throw earlier (frame 29 → 27). This makes it harder to DI but gives it more ending lag as its total duration was unchanged.}}

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