Editing Zelda (SSB4)
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Latest revision | Your text | ||
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**{{nerf|Down throw deals more knockback (80 (base), 42 (scaling) → 85/55), hindering its followup potential while also still being far too weak to KO.}} | **{{nerf|Down throw deals more knockback (80 (base), 42 (scaling) → 85/55), hindering its followup potential while also still being far too weak to KO.}} | ||
**{{buff|Down throw launches opponents at a higher angle (120° → 100°). When combined with the changes to hitstun canceling and DI, these changes significantly improve its combo potential despite its higher knockback.}} | **{{buff|Down throw launches opponents at a higher angle (120° → 100°). When combined with the changes to hitstun canceling and DI, these changes significantly improve its combo potential despite its higher knockback.}} | ||
===Special moves=== | ===Special moves=== |