Editing Zelda (SSB4)
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***{{buff|However when combined with the changes to hitstun canceling and DI, these changes improve its combo potential.}} | ***{{buff|However when combined with the changes to hitstun canceling and DI, these changes improve its combo potential.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{change|Down throw's | **{{change|Down throw's visual effects have changed. Zelda now casts [[Flame|fiery]] magic, instead of electrical magic.}} | ||
**{{nerf|The loop hits deal less damage (2% → 1%), reducing the throw's total damage output (10% → 6%).}} | **{{nerf|The loop hits deal less damage (2% → 1%), reducing the throw's total damage output (10% → 6%).}} | ||
**{{nerf|Down throw deals more knockback (80 (base), 42 (scaling) → 85/55), hindering its followup potential while also still being far too weak to KO.}} | **{{nerf|Down throw deals more knockback (80 (base), 42 (scaling) → 85/55), hindering its followup potential while also still being far too weak to KO.}} |