Editing Zelda (SSB4)
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**{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}} | **{{buff|As transformations took a long time to load in ''Brawl'', this meant Zelda got a much more reliable [[Phantom Slash|down special]] which also functions as an attack.}} | ||
**{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}} | **{{nerf|However, she can no longer access Sheik's significantly better mobility and combo potential to alleviate her own weaknesses.}} | ||
*{{buff|Zelda's item toss is | *{{buff|Zelda's item toss is weaker (0.8 → 0.95).}} | ||
**{{nerf|However, the removal of [[glide toss]]ing hinders her approach with items.}} | **{{nerf|However, the removal of [[glide toss]]ing hinders her approach with items.}} | ||
*{{buff|None of Zelda's moves use the electric effect anymore. All the moves that previously did (neutral attack, up tilt, dash attack, forward smash (final hit), up smash, neutral aerial (final hit), forward aerial (sweetspot), back aerial (sweetspot), down aerial (clean hit), pummel and down throw) now use the newly introduced magic effect. This reduces their hitlag and allows them to damage {{SSB4|Olimar}}'s yellow [[Pikmin]].}} | *{{buff|None of Zelda's moves use the electric effect anymore. All the moves that previously did (neutral attack, up tilt, dash attack, forward smash (final hit), up smash, neutral aerial (final hit), forward aerial (sweetspot), back aerial (sweetspot), down aerial (clean hit), pummel and down throw) now use the newly introduced magic effect. This reduces their hitlag and allows them to damage {{SSB4|Olimar}}'s yellow [[Pikmin]].}} | ||