Editing Zelda (SSB4)
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (hits 1-4), 2% (throw) | |dthrowdmg=1% (hits 1-4), 2% (throw) | ||
|dthrowdesc=Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands. It launches at 100°, which allows it to combo into neutral aerial, up aerial and, if timed precisely, back aerial. Its neutral and back aerial combos are easily avoidable with DI, especially past low percentages. In comparison, its up aerial combo is more consistent, especially if Zelda utilizes it with proper timing. Its up aerial combo also boasts the ability | |dthrowdesc=Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands. It launches at 100°, which allows it to combo into neutral aerial, up aerial and, if timed precisely, back aerial. Its neutral and back aerial combos are easily avoidable with DI, especially past low percentages. In comparison, its up aerial combo is more consistent, especially if Zelda utilizes it with proper timing. Its up aerial combo also boasts the ability KO any character at high percentages.<ref name="UAir"/> However, this combo will lose its effectiveness while Zelda has a high level of [[rage]].<ref name="UAir"/> | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% |