Editing Yoshi

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===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]===
===In the [[mariowiki:Yoshi (franchise)|''Yoshi'' series]]===
After the success of ''Super Mario World'' and the positive reception of Yoshi, Nintendo capitalized by releasing several spinoff entries at a rapid pace. These include the puzzle games ''{{b|Yoshi|game}}'' and ''{{iw|mariowiki|Yoshi's Cookie}}'', the light gun game ''{{iw|mariowiki|Yoshi's Safari}}'' compatible with the [[Super Scope]]. Due to Shigeru Miyamoto's dislike of these games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{iw|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{iw|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{iw|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into vehicles]]. Following this, {{uv|Panel de Pon}} would be reskinned as ''{{iw|mariowiki|Tetris Attack}}'' for international markets, featuring Yoshi, the many new characters introduced in ''Yoshi's Island'', and the first ''Yoshi'' series appearance of the adult [[Bowser]]. This localization of the game would be translated back into Japanese under the name ''Yoshi no PanePon'', receiving a limited release on the Satellaview service for the Super Famicom and a wide release as a Game Boy cartridge.
After the success of ''Super Mario World'' and the positive reception of Yoshi, Nintendo capitalized by releasing several spinoff entries at a rapid pace. These include the puzzle games ''{{b|Yoshi|game}}'' and ''{{iw|mariowiki|Yoshi's Cookie}}'', the light gun game ''{{iw|mariowiki|Yoshi's Safari}}'' compatible with the [[Super Scope]]. Due to Shigeru Miyamoto's dislike of these games, he aimed to make a game starring Yoshi that was authentic to his character.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> This game would come to be known as ''{{iw|mariowiki|Super Mario World 2: Yoshi's Island}}'', which saw a myriad of differently colored members of the species appear. The Yoshis' ability to eat virtually anything was expanded to include the ability to create Yoshi Eggs capable of being [[mariowiki:Egg Throw|thrown]]. In addition, Yellow Yoshi's sand cloud-generating jump was modified into a {{iw|mariowiki|Ground Pound}} usable by all other Yoshis. Outside of these updated abilities, the Yoshis also gained the ability to {{iw|mariowiki|Flutter Jump}}<ref name=YoshiDev/> and [[mariowiki:Morph Bubble|transform into vehicles]]. Following this, {{uv|Panel de Pon}} would be reskinned as ''{{iw|mariowiki|Tetris Attack}}'' for international markets, featuring Yoshi, the many new characters introduced in ''Yoshi's Island'', and the first ''Yoshi'' series appearance of the adult Bowser. This localization of the game would be translated back into Japanese under the name ''Yoshi no PanePon'', receiving a limited release on the Satellaview service for the Super Famicom and a wide release as a Game Boy cartridge.


In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{iw|mariowiki|Baby Luigi}} being captured by [[Kamek]] and his {{iw|mariowiki|Toadie}}s while being delivered by a {{iw|mariowiki|stork}}, while a group of Yoshis discover the missing {{iw|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents. This same plotline would be retold in the endless runner game, ''{{iw|mariowiki|Yoshi Touch & Go}}''.
In addition to being the first installment of the [[mariowiki:Yoshi's Island (series)|''Yoshi's Island'' sub-series]], ''Super Mario World 2'' is the first installment in the ''Mario'' series' in-universe timeline: it details {{iw|mariowiki|Baby Luigi}} being captured by [[Kamek]] and his {{iw|mariowiki|Toadie}}s while being delivered by a {{iw|mariowiki|stork}}, while a group of Yoshis discover the missing {{iw|mariowiki|Baby Mario}} and work to rejoin him with his twin brother. After being rescued by the Yoshis, the stork resumes its journey to deliver the newly reunited baby Mario Bros. to their parents. This same plotline would be retold in the endless runner game, ''{{iw|mariowiki|Yoshi Touch & Go}}''.

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