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'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]''. He was confirmed on the ''Smash Dojo'' website on March 31st, 2008. | |||
Wolf is voiced by Jay Ward in the English version and by Mahito Ōba reprising his role from ''Star Fox: Assault'' in the Japanese version. | |||
Wolf is | Wolf is ranked 14th on the current [[Tier list#SSBB tier list|tier list]] at the middle of the high-mid tier. Wolf possesses tremendous mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he possesses [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionally far [[reach]] (his [[back aerial]] being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his {{b|Blaster|Wolf}}, a very quick {{b|Reflector|Wolf}} with both [[intangibility]] and [[hitbox]]es, an all-purpose [[throw]] in his [[down throw]], well rounded power throughout his moveset, and rather strong [[combo]]ing capabilities. | ||
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy weight, fast falling speed and acceleration, four characters can chain throw him to his doom, and others can perform chain throws that result in significant damage. Wolf additionally possesses a recovery that is hard to rely on. Wolf is heavily susceptible to [[gimp]]s, and has a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover). His two recovery moves both have poor [[edge sweet spot]]s and do not move Wolf a very far way, which forces Wolf to rely moreso on his jumps to get back to the stage. Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has above average [[matchup]]s with only a few {{B|counter|matchup}}s, and his tournament results have periodically fluctuated between being unusually good for a non-high tier character (where he has outperformed some high tier characters), and being just merely above average. | |||
Wolf has two major weaknesses, however: his extreme vulnerability to [[chain throw]]s and an exploitable [[recovery]]. Because of Wolf's combination of heavy | |||
==How to unlock== | ==How to unlock== | ||
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|fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) | |fsdmg=5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) | ||
|fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters. | |fsdesc=Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Wolf was ranked 16th on the first tier list (September 2008), in the high tier. He then saw a large drop, falling to 20th place on the second tier list (January 2009), and again dropping to 22nd on the third (June 2009). He hovered around the 22nd spot for a few more revisions of the list. Wolf's drop was largely due to his extreme vulnerability to [[chaingrab]]s (some of which are [[infinite]]s and [[0-death]]s), as well as having a poor [[recovery]]. Around late 2010, several Wolf players started doing very well in tournaments ({{Sm|Kain}} was noted for being of the most dominant forces in the American Midwest). Wolf's strong mobility, aerial game, and general all-around fighting abilities were recognized in the sixth tier list (July 2011), when Wolf jumped up six places to the 16th position. Wolf was also recognized to have one of the best matchups against the overly dominant {{SSBB|Meta Knight}}, as well as many even or close to even matchups against the other top tier characters; Wolf generally had strong matchups outside of the characters who are able to chaingrab him effectively. Wolf is currently ranked at 14th place in the upper-mid tier, in the eighth tier list, as of April 2013. | |||
===Matchups=== | |||
{{SSBBMatchupTable|wolf=yes}} | |||
Wolf has slightly favorable matchups. He is hard countered by one character, {{SSBB|King Dedede}}. Wolf is countered by two characters and soft countered by five. He has eleven even matchups, soft counters six characters, counters ten, and hard counters one, {{SSBB|Zelda}}. Notably, Wolf has a surprisingly manageable matchup against {{SSBB|Meta Knight}}, which a lot of other mid tiers are significantly hindered by (most notably {{SSBB|R.O.B.}} and {{SSBB|Pit}}). He also has an even matchup with {{SSBB|Ice Climbers}}, {{SSBB|Olimar}}, and {{SSBB|Marth}}. However, he lacks options against characters with strong chaingrabs and characters who are good at gimping. Wolf's matchup against Pikachu is particularly bad because Pikachu has a 0-to-death chain grab against Wolf: 2 forward throws, followed by a few down throws to a [[thunderspike]]. King Dedede hard counters Wolf because of his deadly set knockback down throw chaingrab on him. {{SSBB|Wario}} counters him because he also possesses a deadly near zero-death chain throw, being able to chain throw him from 20% to over 200%. Wolf has fair matchups that excel for his tier. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
:''See also: [[:Category:Wolf | :''See also: [[:Category:Wolf professionals (SSBB)]]'' | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
*{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in | *{{Sm|Choice|USA}} - Was perhaps the most prominent Wolf player in the States in earlier Brawl before Kain's and Seagull Joe's emergence, including placing top 16 at [[MLG Raleigh 2010]] and [[MLG Columbus 2010]], and ranking 4th on [[NorCal Power Rankings#Brawl|NorCal's 2011 power ranking]], albeit alongside a {{SSBB|Falco}} co-main. | ||
*{{Sm|JJWolf|USA}} - A prominent Wolf player in | *{{Sm|JJWolf|USA}} - A highly prominent Wolf player in early Brawl, who was a primary innovator of Wolf's metagame, and a noted inspiration to several competitive Wolf players, including Seagull Joe. | ||
*{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a | *{{Sm|Kain|USA}} - Widely considered the best Wolf player and one of the overall best players not using a high tier during Brawl's competitive prime, dominating the midwest of the United States and being largely responsible for Wolf's significant rise on the [[List of SSBB tier lists (NTSC)|sixth tier list]] from lowish-mid tier to borderline high tier. | ||
*{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of | *{{Sm|McPeePants|USA}} - Was generally considered the third best Wolf under Kain and Seagull Joe during the later half of Brawl's competitive life, and was the only other Wolf player besides those two to be ranked on the [[2014 SSBBRank]] (being ranked 94th), the final national-level ranking made for ''Brawl''. | ||
*{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during | *{{Sm|Seagull Joe|USA}} - Widely considered second best Wolf player under Kain during Brawl's competitive prime, and ended up taking up the mantle of best Wolf player after farther advancement and Kain's inactivity in the post-2012 era. His 9th placing at [[Apex 2014]] was the best placing a Wolf player ever achieved at a Brawl major, and he was the highest ranking Wolf player on the aforementioned 2014 SSBBRank, being ranked 37th. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]'' | [[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]'']] | ||
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of | Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked. | ||
{{clr}} | {{clr}} | ||
==In | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat. | *'''[[Event 36: High-Tech Special Forces]]''': Wolf is one of the bounty hunters along with {{SSBB|Captain Falcon}} and {{SSBB|Samus}} that {{SSBB|Snake}} must defeat. | ||
*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]]. | *'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls Wolf, who must defeat {{SSBB|Fox}} and {{SSBB|Falco}} on [[Lylat Cruise]]. | ||
*'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}. | *'''[[Event 39: All-Star Battle x2]]''': Wolf is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, Snake, and {{SSBB|Sonic}}. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]]. | *'''[[Co-Op Event 14: The Dark Guardians]]''': {{SSBB|Ganondorf}} and Wolf, who are tiny, must defeat a giant {{SSBB|Donkey Kong}} and a giant {{SSBB|Charizard}} on [[New Pork City]]. | ||
*'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[ | *'''[[Co-Op Event 19: Shadow of Andross]]''': A team of Fox and Falco must defeat Wolf on [[Lylat Cruise]] while being attacked by an [[Andross]] [[assist trophy]]. | ||
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}. | *'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat {{SSBB|Bowser}}, {{SSBB|Wario}}, King Dedede, Wolf, {{SSBB|Meta Knight}} and Ganondorf on {{SSBB|Final Destination}}. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}, Wolf being the last opponent. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Wolf|g=SSBB|s=25px|cl=White}} | |{{Head|Wolf|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:WolfDetatchedArm.png|thumb|220px | [[File:WolfDetatchedArm.png|thumb|220px]] | ||
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This | *There is an animation error in Wolf's tumbling animation where his left arm will detach from his elbow. | ||
*Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial. | |||
*Wolf has a few air animations directly carried over from {{SSBB|Fox}}, which include his air dodge animation and his forward, upward, and downward item throwing animations, he also has a few borrowed animations from {{SSBB|Sonic}}, such as his up-air (which is used as Wolf's up-smash) and his neutral-air. | |||
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref>. This explains why he uses so many animations from other characters and why some of said animations are bugged. It also explains why he looks less polished than other newcomers. | |||
*Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]'' | *Oddly, in [[The Subspace Emissary]], Wolf's fast falling speed (1.9) is lower than his regular falling speed (2.142). This means that he can actually slow down by his descent in midair by fast falling. This also occurs with [[Metal Mario]] in the original ''[[Super Smash Bros.]]'' | ||
*Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release. | *Wolf was the last character to be confirmed for ''Super Smash Bros. Brawl'' due to being confirmed on the ''Smash Dojo'' website on March 31st, 2008, two months after the game's initial release. |