Editing Wii Fit Trainer (SSBU)
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Wii Fit Trainer is ranked 56th out of 82 on the current tier list, placing her in the upper half of the C+ tier. This is a notable improvement from her 50th out of 54 placement in ''SSB4''. Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and Header. Additionally, her Deep Breathing makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. | Wii Fit Trainer is ranked 56th out of 82 on the current tier list, placing her in the upper half of the C+ tier. This is a notable improvement from her 50th out of 54 placement in ''SSB4''. Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and Header. Additionally, her Deep Breathing makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. | ||
However, Wii Fit Trainer is not all that fit to be the best. Her moves also come with the downside of large amounts of ending lag, making them extremely punishable when missed. Although Wii Fit Trainer has several strong attacks, she sometimes has trouble taking stocks, as many of her KO moves are hard to land or are inconsistent, such as forward tilt and back air's poor hitboxes, with the former's large blind spots on both the front and back hits and the latter's sweetspot only lasting for one frame. In addition, forward aerial typically cannot cover the space directly in front of or behind the Wii Fit Trainer. All these inconsistencies add up, leaving Wii Fit Trainer with few truly reliable | However, Wii Fit Trainer is not all that fit to be the best. Her moves also come with the downside of large amounts of ending lag, making them extremely punishable when missed. Although Wii Fit Trainer has several strong attacks, she sometimes has trouble taking stocks, as many of her KO moves are hard to land or are inconsistent, such as forward tilt and back air's poor hitboxes, with the former's large blind spots on both the front and back hits and the latter's sweetspot only lasting for one frame. In addition, forward aerial typically cannot cover the space directly in front of or behind the Wii Fit Trainer. All these inconsistencies add up, leaving Wii Fit Trainer with few truly reliable kills moves. | ||
Overall, Wii Fit Trainer has seen some below average representation in competitive play, however she has seen some good results from players like {{Sm|varun}} and {{Sm|Keroguchi}}. | Overall, Wii Fit Trainer has seen some below average representation in competitive play, however she has seen some good results from players like {{Sm|varun}} and {{Sm|Keroguchi}}. | ||