Editing Wii Fit Trainer (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Wii Fit Trainer
|name = Wii Fit Trainer
|image = {{tabber|title1=Female|content1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|content2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Female|tab1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|tab2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|ranking = 63
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wii Fit Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Zero Suit Samus}} and the rest of the returning roster. Wii Fit Trainer is classified as [[Fighter number|Fighter #47]]. As in ''[[Super Smash Bros. 4]]'', both the female and male versions of Wii Fit Trainer are playable.
'''Wii Fit Trainer''' ({{ja|Wii Fit トレーナー|Wii Fit Torēnā}}, ''Wii Fit Trainer'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Zero Suit Samus}} and the rest of the returning roster. Wii Fit Trainer is classified as [[Fighter number|Fighter #47]]. As in ''[[Super Smash Bros. 4]]'', both the female and male versions of Wii Fit Trainer are playable.


All of the voice actors' portrayals of the female and male Wii Fit Trainers from ''Smash 4'' are repurposed for ''Ultimate'', including:
All of the voice actors' portrayals of the female and male Wii Fit Trainers from ''Smash 4'' (''Wii Fit'' series in Japanese) are repurposed for ''Ultimate'', including.
*October Moore (female) and Steve Heinke (male) in American English.
*October Moore (female) and Steve Heinke (male) in American English.  
*Tania Emery (female) and Luke Smith (male) in British English, which is also used in the Dutch and Russian versions.
*Tania Emery (female) and Luke Smith (male) in British English, which is also used in the Dutch and Russian versions.
*Hitomi Hirose (female) and Tomoyuki Higuchi (male) in Japanese, which is also used in the Korean and simplified/traditional Chinese versions.
*Hitomi Hirose (female) and Tomoyuki Higuchi (male) in Japanese, which is also used in the Korean and simplified/traditional Chinese versions.
*Isabella Arevalo (female) and Horacio Mancilla (male) in Latin American Spanish.
*Isabella Arevalo (female) and Horacio Mancilla (male) in Mexican Spanish.
*Pilar Orti (female) and Javier Fernández-Peña (male) in Iberian Spanish.
*Pilar Orti (female) and Javier Fernández-Peña (male) in Iberian Spanish.
*Corinne Kempa (female), Francois Anseaume (male; dialogue), and Christophe Hespel (male; grunts) in French.
*Corinne Kempa (female), Francois Anseaume (male; dialogue), and Christophe Hespel (male; grunts) in French.
*Sylvia St John (female) and Michael Hulsmann (male) in German.
*Sylvia St John (female) and Michael Hulsmann (male) in German.
*Lara Parmiani (female) and Giovanni Noto (male) in Italian.
*Lara Parmiani (female) and Giovanni Noto (male) in Italian.
Wii Fit Trainer is ranked 63rd out of 82 on the current tier list, placing her in the C- tier. This is a notable improvement from her 50th out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
Wii Fit Trainer is a somewhat tall middleweight. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast initial dash, average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with Isabelle and the Ice Climbers for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, similarly to Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also [[wall jump]] and [[crawl]], with the latter being one of the shortest in terms of hurtbox height, making it useful defensively.
Wii Fit Trainer is a somewhat tall middleweight with a slender physique. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast [[initial dash]], average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with {{SSBU|Isabelle}} and the {{SSBU|Ice Climbers}} for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, comparatively like Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also [[wall jump]] and [[crawl]], with the latter being one of the shortest in terms of hurtbox height, making it useful defensively.


Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents.
Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Wii Fit Trainer was significantly buffed in the transition from ''SSB4'' to ''Ultimate''. Many of her moves have received various improvements, be it to their [[hitbox]] durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset more cohesive overall.
Wii Fit Trainer has been significantly buffed from ''Smash 4'' to ''Ultimate''. Many of her moves have received various improvements, be it to their [[hitbox]] durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset function more effectively overall.


Previously known for having one of the most inconsistent movesets of any character, Wii Fit Trainer's attacks have seen various miscellaneous improvements: [[forward tilt|forward]] and [[up tilt]] both last longer, with the latter having [[intangibility]] on the attacking arm and reaching farther upward, making it a more reliable anti-air. Up tilt, [[dash attack]], [[forward smash]], [[down smash]] and [[forward aerial]] have lower ending lag, while [[up smash]] and [[down aerial]] come out faster. Up smash also has a larger [[sourspot]]. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and [[down tilt]] deal more damage (and the latter sends at a lower angle), [[up throw|up]], [[down throw|down]], and [[forward throw]]s all possess combo potential, and [[neutral attack]]'s finisher [[buries]] much more consistently thanks to the universal changes to neutral attack angles as well as a larger [[sweetspot]] on the final hit. All these changes greatly improve her damage racking and KO potential, while making it less likely for her moves to whiff.
Many of Wii Fit Trainer's notoriously inconsistent attacks have been improved: [[forward tilt|forward]] and [[up tilt]] both last longer, with the latter having [[intangibility]] on the attacking arm and reaching farther upward than before, making it better for contesting aerials. Up tilt, [[dash attack]], [[forward smash]], [[down smash]] and [[forward aerial]] have lower ending lag, while [[up smash]] and [[down aerial]] come out faster. Up smash also has a larger [[sourspot]], making it less likely to whiff. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and [[down tilt]] deal more damage, [[up throw|up]], [[down throw]], and [[forward throw]] all possess combo potential, and [[neutral attack]]'s finisher [[buries]] much more consistently thanks to the universal changes to neutral attack angles as well as a larger [[sweetspot]] on the final hit. All these changes greatly improve her damage racking potential, while making it less likely for her moves to whiff. Down tilt has also received a lower launch angle, greatly increasing its [[KO]] ability.


Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged, and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. [[Header]] and [[Deep Breathing]], however, have seen the most improvements: the former functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable; the latter can be activated more easily and faster, has a lower recharge penalty if failed, lasts a few seconds longer, grants much faster and varied mobility buffs alongside the original ones to [[walk]] speed, reduction of damage taken, and damage output, the former of which is also higher.
Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Header]] functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. Finally, [[Deep Breathing]] has been dramatically improved: it can be activated more easily and faster, has a lower recharge penalty if failed, and lasts a few seconds longer. It also grants faster [[fall speed]], [[gravity]], [[air speed]], [[traction]], [[initial dash]] speed and [[dash]] speed alongside the move's original buffs to [[walk]] speed, damage output, and reduction of damage taken. This overall mobility increase, coupled with both Deep Breathing's improved 1.25× damage multiplier and Wii Fit Trainer's already hard hitting attacks, allows her to deal massive damage during each Deep Breathing use, heavily improving its utility.


The universal gameplay changes also benefit Wii Fit Trainer. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined [[jumpsquat]] allows her to use aerials more effectively, while the increased [[shieldstun]] and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield.
Finally, Wii Fit Trainer benefits from the game's universal changes. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined [[jumpsquat]] allows her to use aerials more effectively, while the increased [[shieldstun]] and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield.


In spite of all this, Wii Fit Trainer has also received some nerfs, a few of which are particularly notable. Super Hoop now travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). The back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents [[trip]] or slide out of the full combo, which can cause the third hit's bury to still miss.
In spite of all this, Wii Fit Trainer is not without a few nerfs. The biggest nerf was to Super Hoop, which travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). In terms of her standard moveset, the back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents [[trip]] or slide out of the full combo, which can cause the third hit's bury to still miss. Wii Fit Trainer also retains most of her weaknesses from ''Smash 4''. While her overall moveset has been heavily improved, her neutral game is still somewhat lacking due to her lack of options at mid-range, and her disadvantage state is still extremely lackluster due to very few ways to escape pressure, deal with projectiles, or get back onstage, which is further harmed by the nerfs to dodging and dodge intangibility. Additionally, some of her moves such as forward tilt still have large blindspots, making small characters such as {{SSBU|Olimar}} and {{SSBU|Pichu}} a struggle to deal with.


Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her play to her strengths better, but her worse recovery distance has made her offstage disadvantage state harder to endure. Additionally, Wii Fit Trainer still retains most of her weaknesses from ''SSB4'', such as lackluster options at mid-range, lackluster disadvantage on-stage, a lack of options to deal with opposing camping, and large blindspots in her moves. While Wii Fit Trainer's buffs considerably outweigh the nerfs she received and she is unquestionably a better character than she was in ''SSB4'', the various buffs to other returning veterans mean that she still underperforms compared to the rest of the cast.
Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her properly function as a unique, projectile-based bait-and-punish character who relies on her unorthodox setups and options to pressure the opponent into making poor decisions, and then using her speed and massive damage output to capitalize. However, her weaknesses in approaching and landing consistent hits remain, making it important for her to keep opponents from rushing her down or camping her out, and her worse recovery distance has made her offstage disadvantage state harder to endure. Regardless, Wii Fit Trainer's buffs considerably outweigh the nerfs she received, and she has had surprising success in early competitive play, with notable players such as {{Sm|John Numbers}}, {{Sm|varun}} (both of who use her as a main), and {{Sm|WaDi}} (who has used her as a secondary) placing well at high-level tournaments. However, Wii Fit Trainer still has a relatively small playerbase, making it difficult to determine how well she will fare competitively in the long run, though she is generally agreed to be a solid upper-mid or even low-high tier character, in comparison to her low-mid to low tier status in ''Smash 4''.


{{SSB4 to SSBU changelist|char=Wii Fit Trainer}}
{{SSB4 to SSBU changelist|char=Wii Fit Trainer}}
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Sideways Leg Lift ({{ja|横足上げ|Yokoashi Age}}) / Single Leg Twist ({{ja|片足ひねり|Kataashi Ineri}}) / Lunge ({{ja|ランジ|Ranji}})
|neutralname=Lunge
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=3%
|neutral3dmg=3%
|neutraldesc=Performs a Sideways Leg Lift, Single Leg Twist, and Lunge to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. The burying is mostly consistent, but the burying hitboxes on the third hit are rather small, only covering the area in front of the lunging foot, and the second hit can [[trip]] at very high percents (past 150%) due to it using the [[Sakurai Angle]] for its dominant hitbox. The first two attacks are able to jab lock.
|neutraldesc=Performs a Sideways Leg Lift, Single Leg Twist, and Lunge to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to [[bury]] grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack. The burying is mostly consistent, but the burying hitboxes on the third hit are rather small, only covering the area in front of the lunging foot, and the second hit can [[trip]] at very high percents (past 150%) due to it using the [[Sakurai Angle]] for its dominant hitbox. The first two attacks are able to jab lock.
|ftiltname=Dancer ({{ja|ダンスのポーズ|Dansu no Pōzu}}, ''Dance Pose'')
|ftiltname=Dancer
|ftiltdmg=11%
|ftiltdmg=11%
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knife-hand thrust in front and a scorpion kick in the back. As a result, it is useful for punishing rolling opponents. It does not move the user at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have differing traits: the arm launches the opponent horizontally, whereas the leg launches them vertically. The arm KOs middleweights at 144% while near the edge, whereas the leg KOs them at 155%.
|ftiltdesc=Assumes the Dancer pose to simultaneously perform a knife-hand thrust in front and a scorpion kick in the back. As a result, it is useful for punishing rolling opponents. It does not move the user at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have differing traits: the arm launches the opponent horizontally, whereas the leg launches them vertically. The arm KOs middleweights at 144% while near the edge, whereas the leg KOs them at 155%.
|utiltname=Triangle ({{ja|三角のポーズ|Sankaku no Pōzu}}, ''Triangular Pose'')
|utiltname=Triangle
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Assumes the Triangle pose to attack with an outstretched arm. The hitbox covers Wii Fit Trainer's arm and body while stepping back to assume a triangle pose. The rising arm is intangible. The arm hitbox launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial. The body hitbox hits behind Wii Fit Trainer and sends the opponent away at a diagonal angle.
|utiltdesc=Assumes the Triangle pose to attack with an outstretched arm. The hitbox covers Wii Fit Trainer's arm and body while stepping back to assume a triangle pose. The rising arm is intangible. The arm hitbox launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial. The body hitbox hits behind Wii Fit Trainer and sends the opponent away at a diagonal angle.
|dtiltname=Bridge ({{ja|橋のポーズ|Hashi no Pōzu}}, ''Bridge Pose'')
|dtiltname=Bridge
|dtiltdmg=13.5%
|dtiltdmg=13.5%
|dtiltdesc=Assumes the Bridge pose to attack with both knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but has high ending lag. Useful for retaliating after dodging with Wii Fit Trainer's notable low crouch, hitting opponents on the ledge, or applying relatively safe shield pressure due to the pushback the move has. As of update 8.0.0, down tilt's launch angle is 40°; when coupled with its respectable power, it is now a viable KO option at the edge, as it KOs Mario at around 120% on [[Battlefield]] and [[Final Destination]], as opposed to around 150% before.
|dtiltdesc=Assumes the Bridge pose to attack with both knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but has high ending lag. Useful for retaliating after dodging with Wii Fit Trainer's notable low crouch, hitting opponents on the ledge, or applying relatively safe shield pressure due to the pushback the move has. As of update 8.0.0, down tilt's launch angle is 40°; when coupled with its respectable power, it is now a viable KO option at the edge, as it KOs Mario at around 120% on [[Battlefield]] and [[Final Destination]], as opposed to around 150% before.
|dashname=Gate ({{ja|かんぬきのポーズ|Kannuki no Pōzu}}, ''Gate Pose'')
|dashname=Gate
|dashdmg=10% (early), 6% (late)
|dashdmg=10% (early), 6% (late)
|dashdesc=Assumes the Gate pose while sliding to attack with an arcing arm. It has a respectable duration, which makes it useful for mind games when used alongside a [[fox-trot]]ting. However, it is punishable on shield.
|dashdesc=Assumes the Gate pose while sliding to attack with an arcing arm. It has a respectable duration, which makes it useful for mind games when used alongside a [[fox-trot]]ting. However, it is punishable on shield.
|fsmashname=Warrior ({{ja|英雄のポーズ|Eiyū no Pōzu}}, ''Warrior Pose'')
|fsmashname=Warrior
|fsmashdmg={{ChargedSmashDmgSSBU|15.5}} (arms), {{ChargedSmashDmgSSBU|14}} (body)
|fsmashdmg={{ChargedSmashDmgSSBU|15.5}} (arms), {{ChargedSmashDmgSSBU|14}} (body)
|fsmashdesc=Assumes the Warrior pose to attack with outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. Wii Fit Trainer lunges forward at a moderate distance, giving it deceptive range. Great power, as the uncharged forward smash KOs Mario around 78% at the edge of Final Destination.
|fsmashdesc=Assumes the Warrior pose to attack with outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. Wii Fit Trainer lunges forward at a moderate distance, giving it deceptive range. Great power, as the uncharged forward smash KOs Mario around 78% at the edge of Final Destination.
|usmashname=Tree ({{ja|立ち木のポーズ|Tachiki no Pōzu}}, ''Standing Tree Pose'')
|usmashname=Tree
|usmashdmg={{ChargedSmashDmgSSBU|18}}/{{ChargedSmashDmgSSBU|15}} (clean, hands/arms), {{ChargedSmashDmgSSBU|11}}/{{ChargedSmashDmgSSBU|8}} (late, hands/arms)
|usmashdmg={{ChargedSmashDmgSSBU|18}}/{{ChargedSmashDmgSSBU|15}} (clean, hands/arms), {{ChargedSmashDmgSSBU|11}}/{{ChargedSmashDmgSSBU|8}} (late, hands/arms)
|usmashdesc=Assumes the Tree pose to attack with outstretched clasped hands. It is Wii Fit Trainer's fastest smash attack by a wide margin (11 frames), has good vertical range (extending even further than the Trainer's hands might suggest) and its hitboxes last for a decent amount of time, with a sourspot that covers the Trainer's upper body. Additionally, it grants [[intangibility]] before the hitboxes come out, making it useful for aerial protection. The uncharged body hitbox KOs Mario around 103% off the top of Final Destination, and the uncharged early hands KOs Mario at 90%, so it's one of the strongest up smashes in the game if sweetspotted. Update 8.0.0 decreased its startup lag and made its invincibility window activate faster, making it better for contesting attacks.
|usmashdesc=Assumes the Tree pose to attack with outstretched clasped hands. It is Wii Fit Trainer's fastest smash attack by a wide margin (11 frames), has good vertical range (extending even further than the Trainer's hands might suggest) and its hitboxes last for a decent amount of time, with a sourspot that covers the Trainer's upper body. Additionally, it grants [[intangibility]] before the hitboxes come out, making it useful for aerial protection. The uncharged body hitbox KOs Mario around 103% off the top of Final Destination, and the uncharged early hands KOs Mario at 90%, so it's one of the strongest up smashes in the game if sweetspotted. Update 8.0.0 decreased its startup lag and made its invincibility window activate faster, making it better for contesting attacks.
|dsmashname=Arm & Leg Lift ({{ja|アーム&レッグレイズ|Āmu & Reggu Reizu}}, ''Arm & Leg Raise'')
|dsmashname=Arm & Leg Lift
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (arm/leg), {{ChargedSmashDmgSSBU|10}} (body)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (arm/leg), {{ChargedSmashDmgSSBU|10}} (body)
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a very strong [[semi-spike]], though it has significant startup and ending lag. The uncharged down smash KOs Mario around 86% at the edge of Final Destination, and its low trajectory launch angle results in it being an excellent KO move against characters with poor vertical recoveries, such as {{SSBU|Ike}} and {{SSBU|Chrom}}. As Wii Fit Trainer keeps a low profile while using the move, it can also be used to dodge and retaliate against high-angled attacks.
|dsmashdesc=Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a very strong [[semi-spike]], though it has significant startup and ending lag. The uncharged down smash KOs Mario around 86% at the edge of Final Destination, and its low trajectory launch angle results in it being an excellent KO move against characters with poor vertical recoveries, such as {{SSBU|Ike}} and {{SSBU|Chrom}}. As Wii Fit Trainer keeps a low profile while using the move, it can also be used to dodge and retaliate against high-angled attacks.
|nairname=Jackknife ({{ja|ジャックナイフ|Jakkunaifu}})
|nairname=Jackknife
|nairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2)
|nairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2)
|nairdesc=Assumes the Jackknife pose to attack with both arms and legs. It deals impressive damage when both of its hits connect, it can connect much easier compared to most attacks thanks to its fairly large hitbox, has minimal ending and landing lag, auto-cancels in a short hop, and launches at a 90° angle. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and is Wii Fit Trainer's overall best combo starter.
|nairdesc=Assumes the Jackknife pose to attack with both arms and legs. It deals impressive damage when both of its hits connect, it can connect much easier compared to most attacks thanks to its fairly large hitbox, has minimal ending and landing lag, auto-cancels in a short hop, and launches at a 90° angle. Altogether, these traits make it a very useful combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and is Wii Fit Trainer's overall best combo starter.
|fairname=Single-Leg Extension ({{ja|片足バランスウォーク|Kaatashi Baransu uōku}}, ''Single-Leg Balance Walk'')
|fairname=Single-Leg Extension
|fairdmg={{ShortHopDmgSSBU|12}}/{{ShortHopDmgSSBU|10}} (clean, arm/leg), {{ShortHopDmgSSBU|7.5}}/{{ShortHopDmgSSBU|6}} (late, arm/leg)
|fairdmg={{ShortHopDmgSSBU|12}}/{{ShortHopDmgSSBU|10}} (clean, arm/leg), {{ShortHopDmgSSBU|7.5}}/{{ShortHopDmgSSBU|6}} (late, arm/leg)
|fairdesc=Performs a Single-Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind but can be awkward to connect with due to its small hitboxes, and the front hit only hits in above and front of Wii Fit Trainer. Wii Fit Trainer's foot hitbox can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like the arm hitbox, auto-canceling in a short hop fast fall and having below-average ending lag, it is among the fastest meteor smashes in the game.
|fairdesc=Performs a Single-Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind but can be awkward to connect with due to its small hitboxes, and the front hit only hits in above and front of Wii Fit Trainer. Wii Fit Trainer's foot hitbox can [[meteor smash]] when clean, and thanks to it coming out on frame 9 like the arm hitbox, auto-canceling in a short hop fast fall and having below-average ending lag, it is among the fastest meteor smashes in the game.
|bairname=Cobra ({{ja|コブラのポーズ|Kobura no Pōzu}}, ''Cobra Pose'')
|bairname=Cobra
|bairdmg={{ShortHopDmgSSBU|13.5}} (clean feet), {{ShortHopDmgSSBU|11}} (clean legs), {{ShortHopDmgSSBU|9}} (clean body), {{ShortHopDmgSSBU|6}} (late)
|bairdmg={{ShortHopDmgSSBU|13.5}} (clean feet), {{ShortHopDmgSSBU|11}} (clean legs), {{ShortHopDmgSSBU|9}} (clean body), {{ShortHopDmgSSBU|6}} (late)
|bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination. The clean hitboxes can be rather difficult to land because they only last a single frame. It's her only aerial that can't auto-cancel in a short hop. Moves Wii Fit Trainer forward in the air.
|bairdesc=Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination. The clean hitboxes can be rather difficult to land because they only last a single frame. It's her only aerial that can't auto-cancel in a short hop.
|uairname=Half-Moon ({{ja|三日月のポーズ|Mikatsuki no Pōzu}}, ''Crescent Pose'')
|uairname=Half-Moon
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdesc=Assumes the Half-Moon pose to attack with outstretched clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second-fastest aerial in terms of the startup, and a fast attack in general. In addition to having wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop. Decent knockback, KOing Mario at 150% off the top of Final Destination at full hop height and at 120% at the peak of a double jump.
|uairdesc=Assumes the Half-Moon pose to attack with outstretched clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second-fastest aerial in terms of the startup, and a fast attack in general. In addition to having wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop. Decent knockback, KOing Mario at 150% off the top of Final Destination at full hop height and at 120% at the peak of a double jump.
|dairname=Chair ({{ja|腰かけのポーズ|Koshikake no Pōzu}}, ''Sitting Pose'')
|dairname=Chair
|dairdmg={{ShortHopDmgSSBU|13}} (clean grounded), {{ShortHopDmgSSBU|14}} (clean aerial), {{ShortHopDmgSSBU|10}} (late)
|dairdmg={{ShortHopDmgSSBU|13}} (clean grounded), {{ShortHopDmgSSBU|14}} (clean aerial), {{ShortHopDmgSSBU|10}} (late)
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as the clean hit KOs Mario at 110% while near the edge and the late hit KOing at 120%. It comes out on frame 15, which makes it Wii Fit Trainer's slowest aerial in terms of the startup, but has low ending lag and auto-cancels in a short hop.
|dairdesc=Assumes the Chair pose to perform a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as the clean hit KOs Mario at 110% while near the edge and the late hit KOing at 120%. It comes out on frame 15, which makes it Wii Fit Trainer's slowest aerial in terms of the startup, but has low ending lag and auto-cancels in a short hop.
|grabname=Rowing Squat ({{ja|スクワット|Sukuatto}}, ''Squat'')
|grabname=Rowing Squat
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|Rowing Squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs are fast but have below-average range.
|grabdesc=Performs a [[wikipedia:Squat (exercise)#Bodyweight|Rowing Squat]] to grab and lift the opponent off the ground. Wii Fit Trainer's grabs are fast but have below-average range.
|pummelname=Grab Neck Stretch ({{ja|つかみネックストレッチ|Tsukami Nekku Sutoretchi}})
|pummelname=&nbsp;
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Squeezes the opponent. It is an average speed pummel.
|pummeldesc=Squeezes the opponent. It is an average speed pummel.
|fthrowname=Jump Serve ({{ja|サーブ|Sābu}}, ''Serve'')
|fthrowname=Jump Serve
|fthrowdmg=3% (hit 1), 7% (throw)
|fthrowdmg=3% (hit 1), 7% (throw)
|fthrowdesc=A jump serve, a technique used in volleyball. Has several forms of true followups against most of the cast, which are listed on the hitbox and frame data page.
|fthrowdesc=A jump serve, a technique used in volleyball. Has several forms of true followups against most of the cast, which are listed on the hitbox and frame data page.
|bthrowname=Dropkick ({{ja|スイミングターン|Suimingu Tān}}, ''Swimming Turn'')
|bthrowname=Dropkick
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdesc=Throws the opponent backward and then {{s|wikipedia|dropkick}}s them away. It's her strongest throw, but not the best KO throw, usually KOing at around 140%.
|bthrowdesc=Throws the opponent backward and then {{s|wikipedia|dropkick}}s them away. It's her strongest throw, but not the best KO throw, usually KOing at around 140%.
|uthrowname=Jump Set ({{ja|トス|Tosu}}, ''Toss'')
|uthrowname=Jump Set
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=A jump set, a technique used in volleyball. Has combo potential, particularly with up air.
|uthrowdesc=A jump set, a technique used in volleyball. Has combo potential, particularly with up air.
|dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}})
|dthrowname=&nbsp;
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=A [[wiktionary:vaulting table|vaulting horse]] jump. It can be used to start combos, but can easily be DI'ed out of.
|dthrowdesc=Slams the opponent onto the ground between both legs. It can be used to start combos, but can easily be DIed out of.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose.
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=2.024 | rdash=28
| run=1.866 | rrun=30
| walk=1.224 | rwalk=25
| trac=0.128 | rtrac=12
| airfric=0.01 | rairfric=40-51
| air=1.019 | rair=53-55
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.09 | rgravity=45-51
| fall=1.3 | rfall=80-82
| ff=2.08 | rff=80-82
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.6 | rjumpheight=19
| shorthop=17.18 | rshorthop=26
| djump=35.6 | rdjump=28
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wii Fit Trainer English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===In-game voice lines===
===In-game voice lines===
When a smash attack is used, there's a chance that the Wii Fit Trainers will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.
When a smash attack is used, there's a chance that the Wii Fit Trainer will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.


{|class="wikitable" style="text-align:center;"
{|class="wikitable"
|-
|-
! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British)
! Move used !! Female (American) !! Male (American) !! Female (British) !! Male (British)
|-
|-
! rowspan="3" | Forward smash
| rowspan="3" | <center>'''Forward smash'''</center> || <center>"Let's tone up those legs."</center> || <center>"This exercise works your core muscles."</center> || <center>"Feel the burn in your thighs and abs."</center> || <center>"Remember to control your breathing."</center>
| "Let's tone up those legs." || "This exercise works your core muscles." || "Feel the burn in your thighs and abs." || "Remember to control your breathing."
|-
|-
| "Good posture begins with a strong base." || "This pose strengthens the back and improves posture." || "Good posture starts with a strong base." || N/A
| <center>"Good posture begins with a strong base."</center> || <center>"This pose strengthens the back and improves posture."</center> || <center>"Good posture starts with a strong base."</center> || <center>N/A</center>
|-
|-
| "Feel the burn in your thighs and glutes!" || N/A || colspan="2" | "Let's work on your coordination."
| <center>"Feel the burn in your thighs and glutes!"</center> || <center>N/A</center> || colspan="2" | <center>"Let's work on your coordination."</center>
|-
|-
! rowspan="3" | Up smash
| rowspan="3" | <center>'''Up smash'''</center> || <center>"Tuck in those glutes!"</center> || <center>"Exercise every day to help tone your body!"</center> || <center>"Don't let your bottom stick out!"</center> || <center>"Practicing every day will help tone your body!"</center>
| "Tuck in those glutes!" || "Exercise every day to help tone your body!" || "Don't let your bottom stick out!" || "Practicing every day will help tone your body!"
|-
|-
| "When exerting yourself, remember to keep breathing." || "Your lower body is key for support." || colspan="2" | "Use your lower body to support yourself."
| <center>"When exerting yourself, remember to keep breathing." || <center>"Your lower body is key for support."</center> || colspan="2" | <center>"Use your lower body to support yourself."</center>
|-
|-
| colspan="2" | "You're wobbling! Try to keep your balance." || colspan="2" | "Let's work on your coordination."
| colspan="2" | <center> "You're wobbling! Try to keep your balance."</center> || colspan="2" | <center>"Let's work on your coordination."</center>
|-
|-
! rowspan="2" | Down smash
| rowspan="2" | <center>'''Down smash'''</center> || <center>"Don't forget to exhale when exerting yourself."</center> || <center>"Feel the stretch through your arm and leg."</center> || <center>"Remember to control your breathing."</center> || <center>"Let's work on tightening your thighs and back!"</center>
| "Don't forget to exhale when exerting yourself." || "Feel the stretch through your arm and leg." || "Remember to control your breathing." || "Let's work on tightening your thighs and back!"
|-
|-
| "The key is to focus on your balance." || "Let's work on your coordination." || "Let's step up the pace!" || "Stabilize your upper body"
| <center>"The key is to focus on your balance."</center> || <center>"Let's work on your coordination."</center> || <center>"Let's step up the pace!"</center> || <center>"Stabilize your upper body"</center>
|-
|-
! rowspan="6" | Final Smash
| rowspan="6" | <center>'''Final Smash'''</center> || <center>"That's it, feel the burn!"</center> || <center>"Stretching your spine will help stimulate your body."</center> || <center>"That's it! Feel your waist muscles tightening."</center> || <center>"Stretching your spine can help stimulate your body."</center>
| "That's it, feel the burn!" || "Stretching your spine will help stimulate your body." || "That's it! Feel your waist muscles tightening." || "Stretching your spine can help stimulate your body."
|-
|-
| "Let's step up the intensity!" || "Stabilize your upper body." || "Let's step up the pace!" || "Stabilize your upper body."  
| <center>"Let's step up the intensity!"</center> || <center>"Stabilize your upper body."</center> || <center>"Let's step up the pace!"</center> || <center> "Stabilize your upper body." </center>
|-
|-
| "Let's work on your balance." || "Let's work on your coordination." || colspan="2" | "Let's work on your coordination."
| <center>"Let's work on your balance."</center> || <center>"Let's work on your coordination."</center> || colspan="2" | <center>"Let's work on your coordination."</center>
|-
|-
| colspan="2" | "High energy! Move that body!" || colspan="2" | "Ready to get that body moving?"
| colspan="2" | <center>"High energy! Move that body!"</center> || colspan="2" | <center>"Ready to get that body moving?"</center>
|-
|-
| colspan="2" | "Now, let's try it together!" || colspan="2" | "Let's try it together!"
| colspan="2" | <center>"Now, let's try it together!"</center> || colspan="2" | <center>"Let's try it together!"</center>
|-
|-
| colspan="2" | "Let's get fired up!" || colspan="2" | "Ready to get that body moving?" (different inflection)  
| colspan="2" | <center>"Let's get fired up!"</center> || colspan="2" | <center>"Ready to get that body moving?" (different inflection) </center>
|}
|}


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Stretches both arms above their head, saying "Let's get a good stretch." ({{ja|ストレッチは念入りにしましょう|Sutoretchi wa Nen'iri ni Shimashou}}, ''Stretch thoroughly.'')
*'''Up taunt''': Stretches both arms above the head, saying "Let's get a good stretch." ({{ja|ストレッチは念入りにしましょう|Sutoretchi wa Nen'iri ni Shimashou}}, ''Stretch thoroughly.'')
*'''Side taunt''': Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'')
*'''Side taunt''': Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." ({{ja|肩の筋肉を伸ばします|Kata no Kin'niku wo Nobashimasu}}, ''Stretch those shoulder muscles.'')
*'''Down taunt''': Sits down and stretches both legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSBU|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.
*'''Down taunt''': Sits down and stretches both legs, saying "Let's stretch our legs." ({{ja|脚を伸ばしましょう|Ashi wo Nobashimashou}}, ''Let's stretch our legs.'') Much like {{SSBU|Luigi}}'s side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.
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*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series.
*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series.
<gallery>
<gallery>
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose.
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose.
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose
</gallery>
</gallery>


Line 318: Line 281:
|-
|-
! scope="row"|Description
! scope="row"|Description
|Wii -- Fit -- Trainerin! (♀) <br>Wii -- Fit -- Trainer! (♂) || En - trenadora -- de - Wii - Fit! (♀)<br>En - trenador -- de - Wii - Fit! (♂) || Trainer - Wii Fit! || Wii Fit -- Trainer!
|Wii -- Fit -- Trainerin! (♀) <br>Wii -- Fit -- Trainer! (♂) || En - trenadora -- de - Wii - Fit! (♀)<br>En - trenador -- de - Wii - Fit! (♂) || Trainer - Wii Fit! || Wii Fit -- Trainer!  
|}
|}
</div>
</div>
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| "Good posture begins with a strong base."
| "Good posture begins with a strong base."
| "Good posture starts with a strong base."
| "Good posture starts with a strong base."
| "You're wobbling! Try to keep your balance."
| "You're wobbling! Try to keep your balance. "
| "Your body's swaying a bit. Stand up tall and steady!"
| "Your body's swaying a bit. Stand up tall and steady!"
|-
|-
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</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Tier placement and history===
Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. However, public opinion of her viability has gradually improved, thanks to her noteworthy buffs from game updates, particularly updates {{SSBU|3.0.0}} and {{SSBU|8.0.0}}. Additionally, she has performed relatively well at the regional level as players such as {{Sm|varun}}, {{Sm|John Numbers}}, {{Sm|Evy}}, and more have ranked highly on their respective Power Rankings throughout ''Ultimate''{{'}}s lifetime. There have also been several breakout performances on the international stage; multiple Wii Fit Trainer players have placed 33rd at S-tier tournaments, and a number of top players have lost to Wii Fit Trainer players in bracket.
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
 
Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. She received noteworthy buffs from game updates, particularly updates {{SSBU|3.0.0}} and {{SSBU|8.0.0}}. Additionally, she has performed relatively well at the regional level as players such as {{Sm|varun}}, {{Sm|Evy}}, {{Sm|Oolong}}, and more have ranked highly on their respective Power Rankings throughout ''Ultimate''{{'}}s lifetime. While her strongest performances have been at the regional level, she has achieved some breakout performances on the international stage; including a 9th place at major {{Trn|Maesuma TOP 6}} by {{Sm|Injelly}} and a 13th place at the supermajor {{Trn|Luminosity Makes BIG Moves 2024}} by {{Sm|Oolong}}. Despite her buffs, public opinion of Wii Fit Trainer's viability has remained mixed, ranking 63rd on the current tier list. In particular, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups.
Thanks to the combination of her buffs and ever-improving tournament results, public opinion of Wii Fit Trainer's viability has steadily risen over time, and many now consider her to be a borderline high tier character. Despite this, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups. Nonetheless, Wii Fit Trainer is expected to see a higher level of tournament placings as her metagame develops.


===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Wii Fit Trainer players (SSBU)]]''
''See also: [[:Category:Wii Fit Trainer professionals (SSBU)]]''


*{{Sm|Injelly|Japan}} - Injelly trimains Wii Fit Trainer, {{SSBU|Mii Brawler}}, and {{SSBU|Young Link}}. His breakout performance was at {{Trn|Maesuma TOP 4}} where he took a set off {{Sm|Yoshidora}}. He has continued to experience success placing  9th at the major {{Trn|Maesuma TOP 6}} and 13th at the supermajor {{Trn|Maesuma TOP 7}}. Additionally, his win at {{Trn|Sumabato SP 33}}, where he defeated {{Sm|Luminous}} and double eliminated {{Sm|DIO}}, marked the first and to date only time a player solo maining Wii Fit Trainer won a B tier event.  
*{{Sm|AceStarThe3rd|USA}} - Placed 9th at both {{Trn|Full Bloom 5}} and {{Trn|COST 2019}} as well as 65th at {{Trn|Frostbite 2020}}, with wins over players like {{Sm|Geist}}, {{Sm|Rivers}} and {{Sm|Welfare Pickles}}. Currently ranked 2nd on the [[Kentucky Power Rankings]].
*{{Sm|John Numbers|USA}} - Despite being regarded as the strongest  {{SSB4|Wii Fit Trainer}} in ''Smash 4'', it wasn't until the fall of 2019 that he began maining her in Ultimate. By early 2020 he had already put up a string of good placements at majors. He remains among the highest placing solo Wii Fit players at a supermajor placing 17th at {{Trn|Collision 2022}} where he defeated {{Sm|Peabnut}}. His greatest successes have been at locals and regionals, with his strongest performance being his 2nd place at {{Trn|Alpha 6}} where he took sets off {{Sm|Mr.E}}, {{Sm|Gen}}, and {{Sm|Dabuz}}.
*{{Sm|Evy|Canada}} - The best Wii Fit Trainer player in Canada. Placed 5th at {{Trn|The Amuka Smash Cup}}, 9th at {{Trn|DreamHack Montreal 2019}}, 7th at {{Trn|Frozen Phoenix 2019}}, 17th at {{Trn|Rising Stars at EGLX 2019}}, and 33rd at {{Trn|The Big House 9}} with wins over players like {{Sm|Riddles}}, {{Sm|DarkShad}}, and {{Sm|VoiD}}. Currently ranked 6th on the [[Southern Ontario Power Rankings]].
*{{Sm|Keroguchi|Japan}} - Keroguchi was the strongest Wii Fit player in Japan in 2019 and early 2020. He had his breakout performance  at {{Trn|POP-OFF}} where he placed 2nd with wins on {{Sm|Gackt}} and {{Sm|Brood}}. While competing less frequently, he has continued to experience success, most notably placing 17th at {{Trn|Seibugeki 9}} with a win on {{Sm|Kameme}}. He has also been one of the most accomplished Wii Fit players online in Japan, most notably winning [https://smashmate.net/tournament/461/ Maesuma 30].  
*{{Sm|Injelly|Japan}} - A {{SSBU|Mii Brawler}}, {{SSBU|Young Link}}, and Wii Fit Trainer tri-main and one of the best Wii Fit Trainer players in Japan. Placed 7th at {{Trn|Sumabato SP 24}}, 9th at {{Trn|Maesuma TOP 6}}, {{Trn|Mēsuma 2}}, and {{Trn|Sumabato SP 16}}, and 13th at {{Trn|Sumabato SP 22}}, with wins over players like {{Sm|alice}}, {{Sm|Jogibu}}, and {{Sm|Nishiya}}.
*{{Sm|varun|USA}} - Varun has been one of the most successful and  consistent Wii Fit Trainer mains throughout the lifespan of Ultimate. Some of his strong performances include a 4th place at {{Trn|GameTyrant Expo 2019}} with a win on {{Sm|Scend}}, 7th at the major {{Trn|Crown 2}} with a win on {{Sm|LeoN}}, and 33rd at the supermajor {{Trn|Frostbite 2020}} with sets over {{Sm|Etsuji}} and {{Sm|Myran}}.
*{{Sm|Irnel|France}} - The best Wii Fit Trainer player in Europe. Placed 5th at {{Trn|4 Seasons Tournament: Winter 2020}}, 7th at {{Trn|Smash4Glory - Ultimate Edition}}, 17th at both {{Trn|Stunfest 2019}} and {{Trn|Ultimate WANTED 3}} and 49th at {{Trn|Albion 4}} with wins over players like {{Sm|Enki}}, {{Sm|Homika}}, and {{Sm|PeW}}. Currently ranked 2nd on the [https://liquipedia.net/smash/France_Power_Rankings/Bordeaux Bordeaux Power Rankings].
*{{Sm|John Numbers|USA}} - One of the two best Wii Fit Trainer players in the world. Placed 17th at both {{Trn|Defend the North 2019}} and {{Trn|Tri-state Showdown: Fall 2019}}, 25th at {{Trn|Glitch 8}}, and 33rd at both {{Trn|Let's Make Big Moves}} and {{Trn|GENESIS 7}} with wins over players such as {{Sm|Mr. E}}, {{Sm|Sinji}}, and {{Sm|Suarez}}. Currently ranked 9th on the [[New York City Power Rankings]].
*{{Sm|Keroguchi|Japan}} - One of the best Wii Fit Trainer players in Japan. Placed 2nd at {{Trn|POP-OFF}}, 17th at {{Trn|Seibugeki 9}} and 33rd at {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Gackt}}, {{Sm|Kameme}}, and {{Sm|Eim}}. Online placed 1st on the [https://smashmate.net/tournament/461/ Maesuma 30], and 2nd at both [https://smashmate.net/tournament/1782/ Tamisuma SP 138] and [https://smashmate.net/tournament/4596/ Tamisuma SP 245]. Previously ranked 25th on the [https://smashmate.net/record/37/ 14th] [[Smashmate]] SP ranking.
*{{Sm|Luminescent|Australia}} - Placed 7th at {{Trn|Expand Gong 4}}, 9th at {{Trn|Pissmas 2}}, and 13th at {{Trn|Sunny Side Up}} with wins over players such as {{Sm|Ben Gold}}, {{Sm|Ignis}} and {{Sm|Hackoru}}. Formerly ranked 2nd on the [[Queensland Power Rankings]].
*{{Sm|varun|USA}} - One of the two best Wii Fit Trainer players in the world. Placed 4th at {{Trn|GameTyrant Expo 2019}}, 17th at both {{Trn|Midwest Mayhem Ultimate}} and {{Trn|2GG: Nightmare on Smashville}}, and 33rd at both {{Trn|Mainstage}} and {{Trn|Frostbite 2020}} with wins over players like {{Sm|Etsuji}}, {{Sm|Lui$}}, and {{Sm|Scend}}. Currently ranked 4th on the [[NorCal Power Rankings]].


=={{SSBU|Classic Mode}}: Aerobic Smash==
=={{SSBU|Classic Mode}}: Aerobic Smash==
[[File:SSBU Congratulations Wii Fit Trainer.png|thumb|Wii Fit Trainer's congratulations screen.]]
[[File:SSBU Congratulations Wii Fit Trainer.png|thumb|Wii Fit Trainer's congratulations screen.]]
Wii Fit Trainer's opponents are round and plump characters, such as {{SSBU|King Dedede}} and {{SSBU|Jigglypuff}}. {{SSBU|Dr. Mario}} appears as a teammate in Round 4, most likely in reference to being a health-oriented character like her.
The opponents are round and plump characters, such as {{SSBU|King Dedede}} and {{SSBU|Jigglypuff}}. {{SSBU|Dr. Mario}} appears as a teammate in Round 4, most likely in reference to being a health-oriented character like Wii Fit Trainer.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|1||{{CharHead|Wario|SSBU|hsize=20px}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''||
|1||{{CharHead|Wario|SSBU|hsize=20px}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''||
|-
|-
|2||{{CharHead|Kirby|SSBU|hsize=20px}} (x3)||[[The Great Cave Offensive]]||''{{SSBUMusicLink|Wii Fit|Advanced Step}}''||The Kirbys' models are not brightened nor darkened to differentiate them.
|2||{{CharHead|Kirby|SSBU|hsize=20px}} (x3)||[[The Great Cave Offensive]]||''{{SSBUMusicLink|Wii Fit|Advanced Step}}''||
|-
|-
|3||{{CharHead|Pac-Man|SSBU|hsize=20px}}||Wii Fit Studio ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
|3||{{CharHead|Pac-Man|SSBU|hsize=20px}}||Wii Fit Studio ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
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|''{{SSBUMusicLink|Wii Fit|Yoga}}''
|''{{SSBUMusicLink|Wii Fit|Yoga}}''
|}
|}
{{clr}}
{{clear}}


==[[Spirit]]s==
==[[Spirit]]s==
Female Wii Fit Trainer's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wii Fit Trainer has been unlocked. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Male Wii Fit Trainer also has a fighter spirit of his own, available through the shop. Unlike most fighters, the spirits for Wii Fit Trainer only use their artwork from ''Ultimate'' due to not having official artwork from the ''Wii Fit'' games.
Female Wii Fit Trainer's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wii Fit Trainer has been unlocked. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Male Wii Fit Trainer also has a fighter spirit of his own, available through the shop. Unlike most fighters, the spirits for Wii Fit Trainer only use their artwork from ''Ultimate'' due to not having official artwork from the ''Wii Fit'' games.


Additionally, the Wii Fit Trainers makes an appearance in various support spirits performing various yoga poses and techniques.
Additionally, the Wii Fit Trainers makes an appearance in various support spirits.


<center>
<center>
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</center>
</center>


==In Spirit Battles==
==In Spirit battles==
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
===As the main opponent===
===As the main opponent===
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SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]].
SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]].
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
SSBUWebsiteMinMin5.jpg|The male Wii Fit Trainer getting hit by {{SSBU|Min Min}}'s [[neutral attack]] on [[Coliseum]].
</gallery>
</gallery>


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*Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation.
*Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation.
*Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}.
*Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}.
**She is the only first-party fighter for whom this is the case.
*Wii Fit Trainer and Inkling are the only two characters in ''Ultimate'' to have gendered alternate costumes but female default costumes.
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''.
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''.
**Despite this, the British English and American English voices cannot be accessed in each other's versions.
**Despite this, the British English and American English voices cannot be accessed in each other's versions.
*Wii Fit Trainer, {{SSBU|Palutena}}, {{SSBU|Joker}}, {{SSBU|Bayonetta}}, and {{SSBU|Byleth}} are the only characters who speak actual words during their smash attacks.
**Wii Fit Trainer is the one who speaks the most out of them all, with up to three different sentences assigned to each smash attack.
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta.
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta.
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' was signaled with a whistle blow.
*Wii Fit Trainer, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, and {{SSBU|Ivysaur}} are considered to be have the most average weight among the cast.
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' were signaled with a whistle blow.
**Despite this, Wii Fit Trainer's [[down smash]] is her only smash attack that takes the form of a strength training exercise from ''Wii Fit'', with the other two being yoga poses.
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]].
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]].
**Wii Fit Trainer is the only character with more than one healing move.
**Wii Fit Trainer is the only character with more than one healing move.
*Wii Fit Trainer is the only character who faces {{SSBU|Jigglypuff}} as a giant in Classic Mode.
*[[Header]]'s soccer ball is one of the only projectiles in ''Ultimate'' that [[stale-move negation]] does not affect, along with [[Bonus Fruit]].
**However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent.
**However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent.
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester.
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester.
*None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. The choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based.
*None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. This trait is only shared with Mr. Game & Watch, and the choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based on.
*The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during [[All-Out Attack]] in particular being notably different as a result. This is because male Wii Fit Trainer reuses his hitstun animations from ''Smash 4'', while the female Wii Fit Trainer has received new hitstun animations.
*Wii Fit Trainer, like {{SSBU|Ike}}, Pokémon Trainer, Inkling, and Byleth, is one of the few characters to have {{SSBU|alternate costume}}s with different animations: The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during [[All-Out Attack]] in particular being notably different as a result.
**The reason behind this would be because while the female Wii Fit Trainer has received new hitstun animations, the male Wii Fit Trainer reuses his hitstun animations from ''Smash 4''.
*In [[World of Light]], Wii Fit Trainer is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of her encounters as herself or as a puppet fighter are all in association with [[Galeem]]. Pokémon Trainer, Ivysaur, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Toon Link}}, {{SSBU|Little Mac}}, {{SSBU|Squirtle}}, and {{SSBU|Mii Gunner}} all share this distinction as well.
*Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
*Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
**The other characters are both male and female [[Pokémon Trainer]]s, both male and female [[Robin]], [[Cloud Strife]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya Mishima]].
*Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized.
*Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized.
*Wii Fit Trainer, [[Dark Pit]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
**The song [https://youtu.be/8dxPxdOq_Fg Wii Fit Medley] appears in the Rhythm Game mode in ''{{iw|nwiki|Ring Fit Adventure}}'', however only the Wii Fit silhouettes make an appearance and not the character Wii Fit Trainer.


==References==
==References==

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