Editing Wario (SSBU)

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Wario has been significantly buffed in his transition to ''Ultimate''. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle.
Wario has been significantly buffed in his transition to ''Ultimate''. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle.


Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he did not boast in previous installments. His [[neutral aerial]] has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while [[up tilt]] has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new [[forward tilt]], [[back aerial]] and new [[dash attack]] all deal greater knockback; the former also has more range that's disjointed, allowing it to [[edge|2 frame punish]] with more ease when angled, and the latter can be used as an effective [[tech-chasing]] tool. [[Chomp]] now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. [[Wario Bike]] now possesses actual knockback, allowing it to be used as a situational projectile.
Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he previously did not boast in previous installments. His [[neutral aerial]] has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while [[up tilt]] has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new [[forward tilt]], [[back aerial]] and new [[dash attack]] all deal greater knockback; the former also has more range that's disjointed, allowing it to [[edge|2 frame punish]] with more ease when angled, and the latter can be used as an effective [[tech-chasing]] tool. [[Chomp]] now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. [[Wario Bike]] now possesses actual knockback, allowing it to be used as a situational projectile.


The changes to the game's engine mostly benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his [[Wario Waft]], while the latter change gives him a more viable [[out of shield]] game. Directional [[air dodge]]s also adds a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, [[forward aerial|forward]] and [[up aerial]]s more reliable combo potential, such as into his other aerials and, most infamously, Wario Waft.
The changes to the game's engine mostly benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his [[Wario Waft]], while the latter change gives him a more viable [[out of shield]] game. Directional [[air dodge]]s also add a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, [[forward aerial|forward]] and [[up aerial]]s more reliable combo potential such as into his other aerials and, most infamously, Wario Waft.


Despite this, Wario did receive a few notorious nerfs to his best moves in ''SSB4''. Wario Bike, similarly to its ''Brawl'' incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. [[Forward throw]], previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, Wario Waft's higher levels of charge possess slower startup, impairing their usage as standalone moves, such as out of shield, though the move still retains its fear factor through Wario's newfound combo game, allowing it to confirm into it.
In spite of this, Wario did receive a few notorious nerfs to his best moves in ''SSB4''. Wario Bike, similarly to its ''Brawl'' incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. [[Forward throw]], previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, Wario Waft's higher levels of charge possess slower startup, impairing their usage as standalone moves such as out of shield, though the move still retains its fear factor through Wario's newfound combo game allowing it to confirm into it.


Overall, Wario has become a more reliable "lightning bruiser", with an intricate combo game that can lead to devastatingly low percentage KOs, as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. He also retains a few weaknesses from ''SSB4'', notably a vulnerability to camping. Game updates have also halted the effectiveness of Wario's kit due to the nerfs to his Waft's startup. All in all, however, Wario's buffs outweigh his nerfs, and he is a much better character in ''Ultimate'' than in ''SSB4''.
Overall, Wario has become a more reliable "lightning bruiser", with an intricate combo game that can lead into devastatingly low percentage KOs as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. He also retains a few weaknesses from ''SSB4'', notably a vulnerability to camping. Game updates have also halted the effectiveness of Wario's kit due to the nerfs to his Waft's startup. All in all, however, Wario's buffs outweigh his nerfs, and he is a much better character in ''Ultimate'' than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Wario}}
{{SSB4 to SSBU changelist|char=Wario}}

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