Editing Wario
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After the critical and financial success of the 1989 Game Boy launch title ''{{iw|supermariowiki|Super Mario Land}}'', a sequel was immediately put into production. This sequel, released in 1992 titled ''{{iw|supermariowiki|Super Mario Land 2: 6 Golden Coins}}'', has Mario discover that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back. In the final showdown, Wario was revealed to look very much like Mario himself, except much fatter, more muscular, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which became staple moves for the character in future games. When bested by Mario, he reverted to a "[[mariowiki:Tiny Wario|tiny]]" form, and escaped out the window to search for better treasures. | After the critical and financial success of the 1989 Game Boy launch title ''{{iw|supermariowiki|Super Mario Land}}'', a sequel was immediately put into production. This sequel, released in 1992 titled ''{{iw|supermariowiki|Super Mario Land 2: 6 Golden Coins}}'', has Mario discover that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back. In the final showdown, Wario was revealed to look very much like Mario himself, except much fatter, more muscular, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which became staple moves for the character in future games. When bested by Mario, he reverted to a "[[mariowiki:Tiny Wario|tiny]]" form, and escaped out the window to search for better treasures. | ||
Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{iw|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is a radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying | Wario became the breakout star of that game and quickly developed a cult following. He would go onto take over the ''Mario Land series'' starting with ''{{iw|supermariowiki|Wario Land: Super Mario Land 3}}'' in 1994. The game is a radical departure from the previous two games, which were slightly altered versions of the 2D ''Mario'' formula. In this game, Wario sets out to earn as much gold as possible, so he can buy his own castle and rub it in Mario's face. Wario controls much differently than Mario; instead of deploying simply jumping on the heads of enemies and using simple powerups, Wario relied on his brute strength with moves like the shoulder check and the ability to sport various hats that gave him different powers, such as a dragon hat that spewed fire. Wario can still jump on enemies, where they are temporarily unable to move, allowing him to pick up and throw them. He also gained his own villain in this adventure, the equally greedy {{iw|supermariowiki|Captain Syrup}}, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario defeats Syrup and pays the Genie to grant him his castle. Future games in the ''Wario Land'' series shared similar structures of Wario traveling through off-beat settings towards a personal goal, being motivated through selfishness and greed with heroism being secondary at best. | ||
In the 2000s, the ''{{iw|supermariowiki|WarioWare}}'' series was introduced, a continuation of a mode from ''{{iw|mariowiki|Mario Artist: Polygon Studio}}'' involving short "microgames" played rapid-fire, in which Wario - after seeing the success of the semi-fictional ''{{iw|mariowiki|Pyoro}}'' video game series - hires an eclectic cast of side characters to create various microgames filled with surreal imagery pertaining to their personal interests. Within the formula of a typical ''WarioWare'' game, Wario does not appear for most of the game's runtime, but hosts the first and final stages, both of which contain microgames themed around himself - at the end of most ''WarioWare'' games, Wario attempts to take the money his developers should have earned from the game but fails. This series is also one of the few Nintendo developed franchises to adopt voice acting, with ''WarioWare Gold'' specifically having all cutscenes fully voiced. Wario has been seen treasure-hunting in ''WarioWare'' games, but usually only briefly to begin a plot's conflict rather than actively during the game. In ''{{iw|mariowiki|WarioWare: Get It Together!}}'', Wario - alongside his employees - would be fully playable for the first time, interacting with microgames using his dash attack established in ''Wario Land'' games. | In the 2000s, the ''{{iw|supermariowiki|WarioWare}}'' series was introduced, a continuation of a mode from ''{{iw|mariowiki|Mario Artist: Polygon Studio}}'' involving short "microgames" played rapid-fire, in which Wario - after seeing the success of the semi-fictional ''{{iw|mariowiki|Pyoro}}'' video game series - hires an eclectic cast of side characters to create various microgames filled with surreal imagery pertaining to their personal interests. Within the formula of a typical ''WarioWare'' game, Wario does not appear for most of the game's runtime, but hosts the first and final stages, both of which contain microgames themed around himself - at the end of most ''WarioWare'' games, Wario attempts to take the money his developers should have earned from the game but fails. This series is also one of the few Nintendo developed franchises to adopt voice acting, with ''WarioWare Gold'' specifically having all cutscenes fully voiced. Wario has been seen treasure-hunting in ''WarioWare'' games, but usually only briefly to begin a plot's conflict rather than actively during the game. In ''{{iw|mariowiki|WarioWare: Get It Together!}}'', Wario - alongside his employees - would be fully playable for the first time, interacting with microgames using his dash attack established in ''Wario Land'' games. | ||