Editing Villager (SSBU)
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| Latest revision | Your text | ||
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|fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}}) | |fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | ||
|fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield with its surprisingly low ending lag and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and slow startup, as the hitbox doesn't come out until frame 25, five frames after the | |fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield with its surprisingly low ending lag and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and slow startup, as the hitbox doesn't come out until frame 25, five frames after the bolwing ball spawns. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range. | ||
|usmashname=Fireworks ({{ja|はなび|Hanabi}}) | |usmashname=Fireworks ({{ja|はなび|Hanabi}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6) | ||