Talk:Link (SSB4)

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Changes from Brawl[edit]

This video displays his moveset changes from Brawl. https://www.youtube.com/watch?v=RSAiuNM3GNI Fitting for this wiki.

Subtle changes[edit]

Link has a slightly different animation for his up aerial attack. Shown here and again 15:45 seconds into the Smash Direct (Image). FlynnCL (talk)

Link custom moves[edit]

There is no evidence yet, but here I would like people to discuss possible custom moves for Link, for instance: Link's custom 1 could be bomb arrows, where the only difference from his neutral special is that it causes an explosion on contact with a player or a surface.

This is improper usage of the talk page. Talk pages are for discussing the article's content, not to discuss the subject of the article. Use the forums if you want discuss stuff like that. Also, sign your comments with four tidles ~~~~. Omega Tyrant TyranitarMS.png 14:44, 26 June 2014 (EDT)

There is a electric version of the Gale Boomerang. Isn't that part of a custom move? The Smash Brotha (talk) 09:47, 31 July 2014 (EDT)

I took another look at both the amiibo trailer and the Nintendo Treehouse @ E3 2014, there may be a magical variant of Link'S Hero Bow. I'm not analyzing, I could tell because the arrows in the amiibo trailer when he fought Donkey Kong, the arrows hit DK and it made a similar sound to Greninja's Shadow Sneak or Wii Fit Trainer's Sun Salutation. The Smash Brotha (talk) 10:36, 5 August 2014 (EDT)

Link[edit]

Editing is protected right now for most pages? I suppose I should post here. I've been testing out a lot of Link's attacks for some time now, and I've noticed a few things;

  • Forward-Smash: Hit 1 tipped deals 14% with great knockback, non-tip deals 7% with a tiny amount of vertical knockback to link into hit 2.
  • Up-Smash: Like Brawl, the final hit has multiple hit-boxes; 11% tipped, 10% arm and 9% close to his body.
  • Down-Smash: Front hit: 14% tipped, 16% arm, 17% body (vertical knockback). Back hit: 12% tipped, 11% arm (powerful semi-spike).


Bombs have been reworked:

  • Link can only have 2 bombs out at a time.
  • They're durable, and won't explode even when dropped from the apex of his short hop, or smash-thrown against a wall (they bounce).
  • They explode when directly hitting opponents, and always deals 5%.
  • Indirect explosion when thrown deals 9-10%. Deals 5% if it explodes while resting on the ground.
  • Bomb explosion will not self-harm Link if they explode on an opponent first.


  • Spin Attack: Like Brawl, it hits 5 times; 1 hit of 4%, then 3 hits of 2% with the final hit being another 4%. Total of 14%.
  • Grounded Spin Attack: Has an extremely small sour-spot at the tip of the blade that deals 9%. Otherwise 12%.


  • Dash-Attack: 14% when tipped (horizontal knockback), 13% non-tipped (vertical knockback).
  • Down-Tilt: 12% blade (vertical knockback), 12% body (meteor smash).
  • Neutral-Aerial: 11% damage in front, with a sour-spot 9% hit behind Link. 6% late hit for both.


Also, I don't think we should list "Link's Master Sword seems to be much larger, improving its already great reach." on the page, as Link's reach is extremely similar compared to Brawl. Thank you for reading this, and I hope it's useful in any way. FlynnCL (talk) 19:19, 19 September 2014 (EDT)

Strategies?[edit]

The page says this under his Brawl - Smash 4 changes. >Link's walk speed has decreased from 1.2 to 1.19 (1.188 exact), making him a bit slower, but also giving him more opportunities in strategies. ...What? I really don't see how this is something that allows Link more 'opportunities in strategies.' He walks slower, and that is a disadvantage whatever way you slice it. This is listed as a nerf on other character pages, as well (like Wario and Kirby). Plus, 'strategies' could mean a lot of things - advanced techniques? Combos? Mindgames? So, somebody please clarify for me how this gives him more freedom in the way of strategies, lest I remove that tidbit and call this change a nerf. Nymbare and his talk 09:22, 13 May 2015 (EDT)

If I'm thinking about this right, having a slow walking speed and a fast dashing speed gives players more control over a character's ground game. That's all I can think of, however. I'll remove that little note. b2jammer (talk) 23:33, 17 May 2015 (EDT)

Shocking Spin Attack[edit]

I don't understand how shocking spin attack does 39% in 1.1.1. I tested it but never ended up with 39%. The numbers don't add up. -- Ethan7 (talk) 15:27, 31 October 2015 (EDT)

Those refer to the sweetspots and sourspots. Nyargleblargle Let's go Mets! (Talk · Contribs) 16:05, 31 October 2015 (EDT)
I still don't understand. Why would it say 39% when both sweetspots and sourspots never hit at once. Does the 16%/11%/12%/8%/6% refer to the stages of the attack, or the hitboxes? -- Ethan7 (talk) 17:02, 31 October 2015 (EDT)

1.0.4 is a slight nerf?[edit]

When is the first hit of his smash attack going to KO anyone? It is not listed as a nerf, but the article says "Updates 1.0.4 and 1.0.6 slightly nerfed him by reducing his KOing potential and ability to rack up damage." If any thing this makes it easier for him to land the second hit which actually is used to KO. It says the non-tip not the tip, which can KO well and is never really going to follow up in to the second hit. -- Ethan7 (talk) 12:38, 10 November 2015 (EST)

LOL, I tested the non-tip, first hit of his forward smash on training mode and couldn't KO at 999% (I could fully charge it near the ledge and KO Jigglypuff) the knockback growth of that move is only 15. I don't think 13 less base knockback is going to make a difference. -- Ethan7 (talk) 19:50, 10 November 2015 (EST)