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Boss battles[edit]

Can players continue on boss battles if they meet the hard and hidden reqiurements?--BrandondorfLemsdadhead.png 22:27, 26 September 2011 (EDT)

"By the way, because you’re playing in Stadium, you can’t continue. Sorry about that." source Miles (talk) 22:35, 26 September 2011 (EDT)

Super Smash Bros. for Nintendo 3DS's Classic Mode Continue[edit]

If there is continue screen in the first three games, a similar one appears in SSB4 for 3DS in the Classic Mode. It says "You Lose" then the announcer will say "Continue?" and continue screen as usual. Again, the player is costed of currency, but not only just that, the difficulty drops and prize for clearing the Classic Mode. I guess if you choose "No" it says "GAME OVER". Try checking it out.

I was right. A "GAME OVER" is shown before choosing to continue in smash for 3DS. Sportsfanrob (talk) 09:42, 19 November 2018 (EDT)

Continue Screens for Super Smash Bros. Ultimate[edit]

It's unlikely to be known if Super Smash Bros. Ultimate's game over or continue screens would look like until 7 December 2018 so please wait and see as of yet. Sportsfanrob (talk) 09:50, 19 November 2018 (EDT)

Stop making these kinds of talk page posts please, they are unhelpful and also disruptive. Black Vulpine of the Furry Nation. Furries make the internets go! :3 05:12, 19 November 2018 (EST)
Farewell Black Vulpine, I'm always told to stop making bad edits and fake talk page posts. It's now time for me to log out. Goodbye for now. Sportsfanrob (talk) 15:12, 30 November 2018 (EST)

Melee's continue screen[edit]

Somethings regarding Melee's Game Over screen, the states (0 and 1) provided after the coin check at it's initialization and not the coin check on 3 other different commands itself tell the game to delete the Continue planes but doesn't affect the Yes and No buttons and only blocked if an auto option was used (i.e Game Over) even though they were targeted (code and proof) before the scene pops up with the trophy falling without the audio effects playing on the background and right after the trophy lands with a Game Over state in place, it's Game Over. In addition, automatic continuation only reduces the score and leaves the coins unaffected while manually using it subtracts the coins.

Another coin check decides if the Yes button can be selected or do nothing leaving the player no choice to quit if it had a choice to Continue with low coinage (which the action's already unused as the Game Over state will be in effect by the time the coin amounts with the required have been checked during load) and if that's disabled, that'll give it 999 coins after using a Continue by manually selecting it.

Here's three region free gecko codes that could be noted on the trivia page that'll provide proof what happens if auto continues, continue plane deletions, continue state on low coinage and being able to continue with low coins happen:

$Delete Continue sign
F6000001 80008180
881F0020 28000000
1000000B 00000004
E0000000 80000000

$Game Over options
F6000002 80008180
a0a60000 a004001c
7c050040 41800010
10000013 0000000X
1000001F 0000000X # (State; 0 = Continue, 1 = Game Over)
E0000000 80000000
F6000001 80008180
881a0000 28000000
1000000B 0000001C
D2000000 00000007
3860FFFF 881A0000
2C000000 41820018
3800000X 981AFFF4 # (Default Auto Continue option; 0 = No, 1 = Yes)
2C000001 881A0000
40820014 3800000X # (Disable Music; 0 = False, 1 = True)
2C000000 40820008
38600005 00000000
E0000000 80000000
F6000001 80008180
881E0020 28000000
D2000000 00000006
881E0020 2C000000
41820024 881E0014
2C000000 41820014
38000009 981E0000
38000000 48000008
881E0020 00000000
D2000064 00000004
881E0020 2C000000
4182000C 38000000
48000008 801E0070
60000000 00000000
E0000000 80000000

$Disable coin check
F6000002 80008180
a07f001e a01f001c
7c030040 41800058
1400000C 60000000
E0000000 80000000