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Display title | Super Special Move |
Default sort key | Super Special Move |
Page length (in bytes) | 3,449 |
Page ID | 128253 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit | No extra protection (infinite) |
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Page creator | Rdrfc (talk | contribs) |
Date of page creation | 07:34, March 18, 2021 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 10:54, April 12, 2023 |
Total number of edits | 18 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Terry has access to two Super Special Moves as a fighter ability, executed through command inputs. He can use these moves if grounded and above 100% damage. In Stamina Mode, he can use the moves if below either 100 HP or 30% of his maximum HP, whichever is lower, though the requirement to be grounded... |
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